Hi guys
i'm now starting a sketchbook for my wips environment .. and i'm planning making
a lot of environment on this theard . a lot and a lot
i'm going now to make 5 environment .. then coming with more and more :thumbup:
and my city environment is still wip and working on it slowly for the moment
FIRST ENVIRONMENT :
so Myles have idea about making environment challenges
and i'm in
http://www.polycount.com/forum/showthread.php?t=89184
this is my main ref for now
and going to make this one like a war zone .. i'm going to plan for this and using wath i learn from previous environment ..
Update Soon
Replies
any crits and comment welcome
I believe the lack of detail textures. Select a larger image for the texture of the ground.
From what I see, these are the basics, if you intend to do to create monument pillar Greek or Roman. it will refine the basics already and add realism with zbrush .. if you have the program.
But it is a good start. I hope you are doing a good thing
some tiling texture :
Good luck!
project faster . but i think i'm going to add the mountain and fix thing like you say
now pics
based on this small part of a concept i found
crits welcome
for the Maps
That it look more like spray paint.
And Baked my Lamp . Texturing Soon...
Normal Map / crits welcome
to bake details i'm going to add some on PS. here is the UV
Thanks for your comment
( i add the light in PS )
Blasphemy! How can someone not know the Elder Scrolls?! :poly122:
Good start on the model though, but I guess it'll be hairy to get the small details right.
thanks again
i did my blockout and start modeling
any crits or ideas ?
Need Crits about them
I like the concept you chose, wouldn't be too difficult to expand it out into some sort of full environment either.
You're highpoly modeling is definitely improving but you should start smoothing out your corners as they are still quite tight and would produce bad bakes. I'd look at following the reference a little more closely on the cases as yours are starting to look quite futuristic and a bit hard to tell what they are. I suggest you just look at references of other flight cases.
Monitors look okay but they don't seem to have any sort of border (other than curved edges) and they don't have any sort of obvious support holding them up. The keyboard is looking cool, it might be fun to try and do some sort of holographic keys.
i like the triangle motif you have going on... some sort of secret society of DJs?
no DJs , i want to make that assassin's creed triangle but i khnow , it dosent look good
thanks man
odd world one
any crits ?
here is a prop ( a motor engine ) hope to get some crtis
hope you like it
here is a shot , i finish the unwraping and i will post some progress about texturing
crits welcome
thanks
i finished this environment and did make more stuff
pixel stuff from others brothers and some studies and 3d hope you enjoy
crits welcome
and buuuuzz
The sign in the background looks very much like abe's odyssey.
One thing I would say if it's a side scroller, make sure you make full use of the the shadows to give the game more depth. Also Have you ever seen this?
Your style reminded me off it. rocket birds hard boiled
http://www.newgamernation.com/wp-content/uploads/2011/10/rhbc1.jpg