how should people at kickstarter know? they haven't even begun production. Just because a lot of people believe something won't make it true. That's the whole point behind the Gamasutra article. Sure, this thing is something everyone WANTS, but this doesn't mean its feasible just because they claim so. After all, the last…
@theStoff - Thanks mate! Yeah, strong facial features can very quickly end up look pretty masculine, but it's something I've been experimenting with lately to see what I can get away with. I'm starting to tackle some of the corrupted body of the Witch. The concept does a great job of describing an almost hollowed out core,…
@Gheromo - Yeah, thats exactly right. I have a blend between clean plaster and broken plaster, and then I just cut around the normal map of the blend. Behind that ive put a simple wooden "lath" texture (Lath is what was used before plasterboard to hold plaster onto a verticle surface. I then "shelled" that area that is…
I am quite new to 3D and I am trying to model this quite basic fastening component as part of a larger model. I am trying to create a sort of blunt bullet shape, which is flat at one end. I also need to add a cutout section about half way up the mesh, with each of the interior faces flat, and the outer surface rounded.…
One of my tools exports scenes/objects into a game engine. One of the problems I have encountered lately is that sometimes the orientation is incorrect. The engine requires eulerAngles but sometimes the angles are simply flipped. In the attached image, the Max scene is the original. The right is the exported scene in…
I'm adding constructive solid geometry to an engine and got some doubts: 1. Do you like subtractive CSG? I heard is dangerous because can create lot of holes and tjunctions and other artifacts. Some engines can use only additive... but with additive-only is hard to model some kind of geometries... what do you think about…
Hi, I am working on an interface similar to graph editors, timelines or similar windows for displaying animation keyframes and curves such as those in many 3D DCC packages and engines. Just to be clear this is a 2D window, not a 3D viewport. My aim is to recreate a behavior where you hold a mouse button and drag left/right…
Malin! Haha, the hat was a spur of the moment thing, no real function to it. And glad you liked the tweaks to the enviros; it struck me as I was re-painting the last one to combine them somehow and it worked pretty well. By the way.. I need ideas for more concept projects :D Harleybone - I have some ideas for how you can…
I'd say if elements don't have a smooth transition it's almost always better for them to be separate pieces. There is nothing wrong with floating geometry besides maybe having an AO baking error or something like that. Sometimes it's easier to just bake things down into your low poly. It's really a case by case thing. It…
I haven't painted with watercolors for awhile, but watercolor is basically a light-to-dark medium, so the way I worked was that bright areas I simply didn't touch as much as the dark areas. You can try subtracting color to get back some brightness, using a damp sponge or tissue, but you can only do so much before you start…