couple of little things in addition to what's been said above. the shampoo bottle in the shower is a little bright imo. the contrast to the dark corner is creating quite a focal point where really you want the eye to be drawn to the blood stains and the shadow. also i think the blood stains look a little bit too forced at…
Hey guys been awhile, I decided to work on the Alcazar Palace in Seville, Spain. This thread will showcase my progress and I hope you guys might like or critique what you think might be a better fit to make it game ready. [Reference] [Latest Environment Render]
Hi everyone, my name is Javi, i´m from spain and i´m a Junior environment artist. This is my last personal project called The Last One. Hope you like it and feedback is wellcome. You can fin more info on my artstation : https://www.artstation.com/javiergago
Hi everyone, my name is Javi, i´m from spain and i´m a Junior environment artist. This is my last personal project called The Last One. Hope you like it and feedback is wellcome. You can fin more info on my artstation : https://www.artstation.com/javiergago
Thanks guys! vguerra: I'm from Spain darkmag07: Thanks! That's a good memory! :) I'm currently working on a character design for my portfolio. This are the thumbnail explorations I did so far. Any inputs? :)
Makes me miss Rebel Act Studios... At least they started, and went out with a bang. Blade of Darkness was a fucking sweet game. Edit: Er... I think they were in Spain actually. My bad.
yeah i fancy travelling to spain at some point, but we might head for the US later in the year also. the cat is annoyed with us now, for leaving him with the cat sitter for so long:0
*UPDATE* Hi everybody, this time I have a really small update. The player can now interact with stuff by pressing 'e'. For example you can now pickup your weapon, a mighty greatsword. I do have an issue that i've been racking my brain trying to solve. When I respawn, I spawn in a new actor of the character Blueprint, so…
hey duders, quick question in regards to particles. In cascade I am trying to get arching smoke trails off of debris. I have placeholder cube meshes spawning in place of the default alpha planes and got them to fly up and arch downwards and bounce and shit so thats all gravy. I could have sworn ive seen it before where you…
I think the main problem is, that your base metal has a uniform color. You have some light stains and light scratching. But all those effects only seem to higher or lower the brightness of you metal base texture. So basicly its all one grey blue color. Maybe try to use different colors for stains, light scratches and…