I was wondering how to model vines / roots like the ones in this chap http://www.mutantspoon.com/portfolio/vinewallhp.jpg Let me know if im close, or right :P, I draw a swirly line and use a sweep modifier and then taper it to get the small to large. But when i do this i can never get the taper to work right. Also are the…
I use mostly customized max hotkeys - I pulled this section out you can use. 1) Run the macros 2) Set rRemove under category Robot to a hotkey It doesn't do the exact same as the max remove -- It won't remove a vert from an edge if the angle around it is < 170 degrees. To change the degree number, change the section in red…
How do I make hanging roots for say a interior environment that is decaying or a cave? Now, The ceiling is not super high, I don't want it to be too obvious that it's just a 2D plane facing the player with some wind animation. I use Maya and Photoshop for making stuff for UE4. So, any tips would be great.
There is no single mathematical formula for polygon budget. It depends on the project. A robot in a Ratchet and Clank reboot will be different than a robot in Titanfall. You would have to look up their character art to determine how much you should be using. If you're just doing stuff for a portfolio, there are still some…
This is a really interesting concept with a lot of potential for environmental storytelling. (Broken items are abandoned then made useful again as the branches grow through them, branches continue to grow and strengthen the items as the player levels up, etc.) As far as the sculpting goes: the branches and roots that weave…
Speedpainting is da shit ^^ CHALLENGE OF THE WEEK! This week the challenge is to paint an AI concept. It can be a droid, Adroid, drone, robot or another typ of AI. Think R2-D2, The Geth from Mass Effect, the androids from Blade runner or another similar robot/Syntethic/AI. The important think is that its not a Mech (a…
The Boltons are on their way to planet Earth to destroy the human race, however when they arrive the humans have been destroyed by their own creation of Robots... What is Boltcraft? Boltcraft is an arena based RTS game wherein the player controls a single customizable robot in battle against enemy robots using weapons,…
Still learning, still discovering new stuff every single day. This is a modeling, texturing, lighting study I did over the course of 4 weeks. The story/concept High up in the French Alps on a desolate mountaintop a few members of the EPIC staff have found a retreat to work on a secret project called "Robo Recall". The game…
I've been wanting to do a Simon Stalenhag scene in UE4 for a while, I got his book "Tales From the Loop" this Christmas and devoured it. I decided to start modeling this abandoned robot in the Mojave desert, this is the area where Mangus travels when he passes through to the U.S. through an echo sphere. I'm 4 days into…
For a university project I have been tasked with creating a transformer of some kind. This has to be a vehicle that is able to transform into robot. At the end of this I want a fully textured and game ready character which works in engine. I'll be using this thread to document my progress and hopefully get some feedback…