Looking pretty solid to me! I would maybe ad a triangle to the shoulder just like you did on the leg, or have a polygon for the shoulder with 2 triangles on each side for movement support. and I would maybe remove the loop I highlighted in red, at he moment it just ads unnecessary triangles. if you really want to have more…
Are you just learning modelling or are you looking to learn VW? if your just learning modelling it'd be prudent to learn the basics in an app with full documentation and tutorials. Otherwise just jump in and try the tools. Poly tools are pretty much the same across all apps, some just implement them better.[/QUOTE] Both:…
Looks good. The speed of the camera movement in the closeups feels a little rushed, especially on the last gun beast. The beast has a real quality texture that the camera pan at the end doesn't let me get a good enough look at. In general maybe start the camera a little higher up on the closeup cuts and slow down the…
if you mean that you used vertex painting on a mesh then you cannot export directly to a texture. instead you need to use scene captures to render the different buffers out to texture assets it's not hard to do and i believe it is well documented - search for scene capture in the unreal documentation and it should get you…
Been testing hair stuff, trying to work out how to make the style I want. The look is sleeked back, the main problem at the moment being the symmetry, the second being composition. At the momment just trying to get it to look right before adding the snake heads.
At the moment just soughting through my shaders and base layers which I'll probably implement for each element or part modeled I'd originally created for this scene i.e. via semi-procedural workflow Ucupaint offers combining masks or materials too suit, therein adding values then mapping them using curves on any channel…
ah no this would be the 2nd humanoid model i have completed. and i emphasize completed because i have created a few bodys and hands and attempts at feet as well as heads however i tend to scrap them for 1 reason or another. i never inteded to complete those models just wanted some practice at getting the body and hands…
almost that^^ For programmers who make web things that have been made a thousand times before - yes, the robot is certainly useful. The robot is also useful if you're making a one-shot app to rinse some money out of an investor For those of us who write new things that haven't been made before, work within a larger system…
It's going to feel quirky and different if you want it to behave like a 3D program. This is because its designed as a painting program that can have more in common with Photoshop or MS Paint than it will a 3D program like Max or Maya. Since you're completely new, I would suggest taking a few minutes to learn the following…
None of the other questions besides the quoted are important. The only thing that really matters: Is my art appealing? Projecting here but I'd say just forget about technicalities of 3d for a moment and only focus on learning what makes appealing art. Learning to do the technical optimizations is the easy part - there is…