Hello there! I'm doing a project for one of my university courses. I'm creating a Roman bath area in Unreal, but I'm adding some Ork elements from the Warhammer series as well. I've set up some base meshes using 3DS Max and I've been able to get them into Unreal. The picture below shows the layout of the bathouse in…
So I started this project way back, but back then I neither had the speed or skills to complete this. This was stuck at 40-60% progress since then, and that too had modelling issues. Finally got the inspiration & time to continue this & finish it Based on the lovely concept by artist Hyunsu Cha Current Progress in Blender:…
Hi guys, Here is a small WIP environment work, based on a photo I found on AbandonedPorn.com. I wanted to make a small piece, with a focus on textures and lighting, and trying to keep dynamism of composition. Last Update : Plaster Tut p.3!
I have finished some new content today, I hope you like the structure and details. I turned on ray tracing while testing the lighting. Turn on RTGI shadow reflection AO. These decorative structures have a total of 159462 polygons. The carved model is 2700-9000 polygons. I am currently doing decorative structure, the level…
I`m really interested in making a multifunctional window inside maya with the ability to be able to dock various windows together, so you can have what you need open,but not all in view at the same time. Bascially using Tabs like Browsers do these days. Anyone able to help, I can provide mockups and details of what I`m…
a big factor particularly for an in-house character artist: you'll have lots of other stuff to do usually, approving outsource work, meetings, play tests. all that stuff will mean that the average amount of time you spend modeling per day is harder to plan for, and therefore makes the time it takes longer
I'd like to have some sleek, polished looking mouse cursors instead of the ones that come with windows. this for aesthetic reasons i guess, hoping someone out there will know of some cool ones? looked online for about an hour and found nothing special.
We are an independent studio located out of Seattle, WA, looking for a low poly environmental 3D artist for our upcoming sci-fi RTS game. We have a total of 10 maps that need to be done and the contract should last between 2-4 months. Skills Desired: -Ability to conceptualized an environment without much/any concept art…
Hi guys, After playing The Last of Us Part 2, I decided to make a scene inspired by that world. I want to achieve an overcast day look, so the challenge for this project is to make an interesting lighting setup keeping in mind that I just want to use a Skylight and support lights. That said, I've been trying to light my…