This is the first character I have been happy enough to present to yourselves, it was made in XSI and consists of 2931 polygons. I was hoping for some critiques before I started making the UV map.
That's a contradiction. You can't start with "the average person doesn't care" but then say "the public's perception". The average person's perception is the public's perception. Randomer McRandomface doesn't know or care about culture war shit, or how games are developed. In some ways, that's half the problem; they'd…
ripped this out of my anatomy thread because I've turned it into an actual game character. 3.1k tris :) Basic diffuse with inverted hue specular really hope I didnt blatantly screw up anything anatomical :s
When Retopologizing a Mesh I assume it should follow the same rules as when modeling from scratch, especially if it may be animated; whether organic or hard-surface ?
This is for an Unreal map im workin on right now. I could use some guidance: Hi Poly: Low Poly Start: Here is where i could use some guidance, I hope i'm being clear enough.