this here should work (at least did for me) <font class="small">Code:</font><hr /><pre> function relink_diffuse m = ( if (classof m.diffusemap == rgb_tint) then ( m.diffusemap = m.diffusemap.map1 ) ) function process_mat m = ( if (classof m == standardmaterial) then ( relink_diffuse m ) else if (classof m == multimaterial)…
[ QUOTE ] Somehow I think if people aren't willing to use to search function they wouldn't even notice a sticky. But, I'd have to agree, it couldn't hurt. [/ QUOTE ] By default, the search function only goes back a week. I've said it before, but I think that really needs to be changed if people are going to bitch about…
Hello lads and lasses, I would like to pick your brains over the practical (in max) side to my dissertation. What I'm trying to achieve is have a fully-rigged octopus character for use within UDK as a playable character. Now, worry not, most of the model (finished wireframe shots below) should be fairly straight-forward to…
Hey there :) , There are some really delicious tools in the 3ds max unwrapping sector, namely the 'relax by faces' and 'relax by edges' pelt mapping functions. I was wondering if this function is evident somewhere in the Maya UV editor? And if so, where? If not, is there a *GREAT* plug-in I can purchase/acquire for these…
Not adding much to the thread sry, though wanted to mention this, in-case someone behind the scene actually did or does this. (pst, pm me. ;) ) Wouldn't that be the thing, in my naivety (or just not being very informed) i thought a coder C++ (+) person could "reverse engineer things (being illegal sure but for production…
Maya has the ability to add an inbetween between two keyframes using the "addinbetween" function, as well as another function for removing a blank keyframe from the Timeslider. This helps to nudge and retime keys on a selected object with efficiency, especially in scenes that span 100s of frames. I'm looking for a script…
Isnt it much easier to disable the smooth (smt function beside the divide function in the geometry tab) than dividing it, it is much better way to crease the mesh? Thats what I do, and it works better than just trying to crease. You can smooth the mesh however you want after that. There is also a function to create Edge…
Me: boo! God: Does that indicate disapproval? Me: no. it was supposed to be scary. God: Are you serious? Is that your opinion? Me: yes. no. God: Give me a break. Are you serious? Me: not really. God: Are you serious? For real. Me: yes. God: Come on. Me: ok. God: Gosh! Me: such language! God: I've been waiting for you. Me:…
WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with eight team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…
Tutorials are for chumps. :-P Seriously though, you may be better off with language reference than a tutorial. Search for HLSL on MSDN and you'll have a full function listing and syntax help etc. Cg is a subset of hlsl. Meaning everything you can do with Cg can be done in hlsl and more. The syntax is Identical. edit: ok…