Hey, I have no idea why I'm getting this seem All the edges that are an hard edge are split on the uvs. And I'm using an averaged cage so I have no idea why it's still fucked up. I tried baking it without a cage at all and it came out the exact same which is really weird. So I'm guessing it has something to do with my…
When modeling this is really easy, just select the edges and scale to 0, but in the uv editor scaling edges flattens them against each other, same with the vertical/horizontal align tools. This can be a real time sink on meshes where there are tris and you can't rely on the Straighten Selection tool. The only way I've…
Maybe not directly rotation but try this : Extrude an edge loop > Alt+S aka Shrink/Flatten > check in "offset even" in Shrink/Flatten dialog or make your own shortcut with "offset even" on > then GG to slide edge loop to what you need. ps. shrink/flatten move things along normals so in some cases you need to make an extra…
[FONT="]Hi,[/FONT] [FONT="]just got some questions concerning DDO (Suite).[/FONT] [FONT="] [/FONT] [FONT="]1) Is there a way of incremental saving? Cause I'm a bit concerned about saving over and over just on the same file.[/FONT] [FONT="] [/FONT] [FONT="]2) How can I use smoothing groups (hard…
Hi everyone I have been trying tons of thing now to improve mayas beveling result but with little success. This may just be due to my imcompetece or i just miss the forrest for the trees by now. using maya 16 Extention 2 In the images you can see the model of which i am trying to bevel all hard edges in a single stroke.…
A friend of mine showed me 8 months ago how to create a selection in 3DS Max (v6) on an editable poly in edge mode and transfer that selection to the polygon mode by doing something like holding down shift and clicking on the polygon button. I tried it last night and couldn't get the edge selection to transfer over. Does…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
Hola Folks :) , I want to wirte a Script where an Object moves his Vertices (selected) to the nearest Edges (per Vertex) of an Reference Geometry. Maybe someone knows the easyest way to calculate the position where the Vertice has to move to find the nearest Edge. My Idear so far was to catch the two nearest Vertices. Then…
Hey Im encountering a problem with the normals on the edge of my mesh and I cant seem to figure out how to fix it. It renders fine using Iray in substance painter and blender cycles, but not with Arnold in Maya. Anyone know what could be causeing the black areas and how I can fix it? Apologies if this is posted in the…
I'm trying to make a shape like this: Currently I have this: I'm trying to get rid of the edges that are very close to each other on the upper right corner. To clean up the inner corners (circled), I used diamonds to allow for evenly spaced quads in the center (as I want to add more shapes), but I am unable to do the same…