Hey BARDLER, cheers for the comment, i agree the damage on the sabre's blade is far to intense, after looking at some more ref im defiantly thinking about going back in and changing all that, i wanted to get the feel its been used alot since it was made in 1803 and maybe passed through afew hands.. im goner tone the damage…
Hey your stuff looks good. Just got some crits. 1) I don't know what the first prop is. Is it a paddle? Also the scratches on the end are too uniform and are in a straight line instead of varied around. 2) The house is too uniformed as well. There is no color variation in the wood, stones, and roof. 3) Holy smokes Batman.…
This looks great! I do think it stood out really nicely against the cool toned dark background that you had before, I feel like it gets a little bit lost in the gradient you have right now
So I have noticed since the announcement of the unreal 4 subscription plan that my unity sales has gone down by almost half, compared to before where the next month has always been better then the last, same for others? looking at the unity bbs a lot of people are changing to unreal 4 and i guess others haven't really…
Sorry damn work keeps getting in the way! ha. Doing some tests and kinda got what I wanted working, tried the IF node, didnt get that working, possibly inputting things wrong? Not sure. So the issue I am having with the first image is that although the sand is fully covering up the stone tiles when it is blending and its…
I'd like to edit this post, I am in contact with Villains CEO and we are trying to figure this out. Here is another image of their gun I found that shows it more along the side: Here's the image:
Hey, I've had a quick look over your work. OK, my five cents! it's a good start, but here are some things to work upon as you start to reiterate. To my eye the stone brick texture that you've worked on seems flat and too uniform in colour. Adding subtle colour variation to each brick will make them read as being carved…
Hey there people of PolyCount! :) I'm currently working as a environment artist for a coming game called Monster Odyssey. It's a multiplayer board game for PC where you play with friends, collect monsters and fight with each other. The game is being developed in Unity by a small team of people from all around the globe.…
Hi, It might be a noob technical question but I am coming from the art department and trying to approach more technical side as well. So my question is: How can I create the texture .tiff file where there will be information only in G channel and the rest will be clean? I guess it might be one line answer but still all I…