I know there are a few guys on these boards that have gotten into sculpting and I just wanted to share this site with ya. It is a lot like polycount but mainly for sculptors and painters and can really offer you a lot of help with what you may need or would like to know. Plus there are some really cool sculpts on there…
With the upcoming movie "John Carter" coming out soon, I figured I'd go ahead and sculpt one of my favorite character from the books; the Jeddak of the Tharks, Tars Tarkas. I'm fairly new to sculpting and so any sort of critiques are more than welcome. Here is the actual character from the film. Again, any crits are…
I'm having a hard time sculpting a face. I hope the smaller body is looking realistic, I think it turned out quite well. I put it there to display that this character is being stretched and is much taller than a real human. The head however, is not looking right. i've tried and deleted it like 5 times. Always looks…
Hi there! Been working on this battle axe today and i figure might as well get some feedback to see if i'm going in the right direction with it. Currently everything is sculpted by hand though a bit of noise was used on the leather pieces. Planning on sculpting some finer details tomorrow! Here is the reference i'm using…
Here is an update of the character sculpt I have been doing. I am slowly liking the way that its beginning to come out. Sculpting and editing fabric and hard surface assets in Zbrush is still a whole new world to me so that should be interesting to try and work with. I used 3ds Max for the assets and plan to give detail to…
Hey all! So, I'm a fair way through my sculpt of this nasty, angler fish based Ghastly (Pokemon). I'm happy with the direction it is going currently, but it needs pushing a little further, more detail I think. So I thought I'd open it up to you guys :D How do you think I could improve the sculpting so far? Thanks for any…
This is my first character model/ sculpt and would love some feedback from anyone willing to give it. I made the base mesh in Maya and did the sculpting in ZBrush. It is based on the Dungeons and Dragons monster the Beholder originally owned by TSR and currently owned by Wizards of the Coast. I would really appreciate any…
Hi guys, you ever just spend like 5 hours sculpting something and the results are nice but not quite what you were going for? Yeah having one of those days and I feel like I'm losing it lol I'm trying to sculpt some dry crumply soil, and I'm referring to pictures like this one: unfortunately I end up with either completely…
I would say sculpt it, or rather try some kind of hybrid workflow, like ndo, or rough sculpt+photoshop editing etc but for me you said it all: if sculpting takes more times and you are not good a it, then definitely focus that, to get faster and get better at it :) .
You can't have multiple symmetry axes in Modo. Unless you model a quarter and instance that 3 times. But if you sculpt using a vector displacement map, you should be able to sculpt it as a tiling sculpt (or fold the UVs over on themselves to get dual-axis symmetry).