Hi again, I had some free time, so here is the script with a simple interface. rollout rolTest "Sel Back Faces"(-- Filter Functions ------------------------------------------------------------ function filterObj item = ( ((classOf item) == Editable_Poly) or ((classOf item) == Editable_Mesh) ) function filterCamera item =…
Oke, I tried changing it to 256/512/1024 and the sizes of the boxes to 16/32/64. It works for all the patterns except the 3:1 herringbone ones. Since the length is 3 times the width, they are 48 by 16. If you divide 256 or 512 or 1024 by 48 it'll give a result with .333 or .666 which will make it impossible to make it…
The reason you see this problem is due to lack of bit-depth precision. What that means is the normal map has only so many possible color values it can use to represent the data that it needs to properly compensate for the smoothing, in this case the difference between the lowpoly and highpoly mesh normals is very subtle,…
I did that method but from my testing that method only works if your cap is going to have hard normals instead of soft normals. If you set the normals on the caps to soft you get weird stripes along the sides from the two smallest triangles. It could be because I was using a 24 sided cylinder, but it might be ok if you use…
I just scanned the thread so forgive me if you mentioned it already, but just to make sure, what are program you using to bake this? Blender? Did you try to use the Blender's native baker to compare the results? I also highly advise to bake the same maps on xNormal as a form of sanity check whenever you get issues you…
Hey guys. They day after buying a traditional tablet I saw a Refurbished Cintiq 16 and decided to cancel my previous order and go with that + a future-proof ergotron. I was worried about the erogtron minimum weight but there was nothing to worry about, it works flawlessly and it will allow me to upgrade some day to a…
6, 8, 12, 16 and 24 sides for cylinders and other shapes I want to subdivide. It's easy to get good cuts through the very centers and stuff, especially with 8- and 12-sided cylinders. It's also easy to remember angles when rotating 8-sided cylinders: 45 degrees looks exactly the same as the original 22.5 degrees aligns the…
While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…
Hey there, I'm having some modeling issues trying to join two cylinders together. I just want to connect the two cylinders where they intersect and have a smooth transition between the two. Kinda like how a bike frame is welded together. I've looked at both Sathe's method, and Ben Tate's which is simlar, but the problem…
Hello, I'm a 16 year old young artist. Ever since I was young and watching films like "Star wars" formed a love in me for spaceships and sci-fi vehicles of all kinds. A few months ago I discovered 3D software like Cinema 4D and immediately knew what I wanted to use this software for. Fast forward a few months and I am now…