The "do they have a microwave" and "do they have coffee" shit is hilarious. If they don't, run. At my old place everyone would go to get coffee at one of several local coffee shops rather than drink the coffee at work, because going out to get coffee is really a ritual - you go with some friends and you bitch about work…
Z-up is right. The code will center it at the lowest center point, of the bounding box. I almost posted a old script that I wrote a while ago that contained that line of code but decided against it. The code works fine for stand alone props and objects that don't need to align together. If one object has a piece that hangs…
Nice one haiddasalami! works as expected :) Anyway, so you have some tips to search this kinda 'tricky' code? I never thought that main toolbar has it's own script to control the items inside (even though those items already removed from the main toolbar). Another thing that I'm struggling to find is that sometimes the…
This page shows code with broken formatting. This code is pretty neat and works well too. To use it - run this corrected Python code: # Python code import maya.cmds as mc import maya.OpenMaya as om def getInstances(): instances = [] iterDag = om.MItDag(om.MItDag.kBreadthFirst) while not iterDag.isDone(): instanced =…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
Nice! I love what you did with the hair. Character is all around very neat and cute :) If I had to offer some critiques; Ear could utilize more anatomy knowledge. A bit too much subsurface going on. Hairline behind ears could come forward a lot more. I think the back of the head could come forward a bit too, buuuuuut I…
Hello, I have come up with another issue. I suspect this one will be simpler to resolve than my last! I created a simple master material for translucent glass. Blend mode is Translucent, shading model is Default Lit, lighting mode is Surface Forward Shading. I've parameterised the base colour and opacity, among a few…
As someone who has worked the developer side of the mod community (while I was at id), encouraging and aiding community members to enhance my employer's game with mods and extend its life, I think the nail has been hit on the head by a number of posts here. Here are my assessments of what is likely going on with poor PPM…
Well after playing round it seems setting my tablet to Pen Mode fixes the issue. When in Mouse mode (what i've always used and become used to) it appears that the tablet/pen cant recognise that its not over the viewport and treats all the menu items as the viewport. Right click and the hotbox pops over the menus.. Other…
@HapZungLam2 - There's nothing special really. I've done all of this just starting from a node like cells and stripping out the pieces that I don't need, then adding my own stuff on top. There's a single iterate node that's the same as in cells, that's driven by the "Distance" parameter. @WarrenM and Dickie - I don't know…