Ruz: Normal maps work well in the material editor, especially if you want to make a multi layered normal map. Entity: As long as you export the models as ASE which is native in 3dsmax or using the ActorX plugin that is available on http://udn.epicgames.com Its a working editor, You can even copy the BSP layout from…
Thanks so much guys. Can anyone help me out on normal mapping? I've done some basic stuff but its not really working and looks bad. Im trying to work nvidia's melody and I can generate a good normal map I think but how do I find what channel my image is on? Also when I'm not testing out N's Melody I've no clue how to do…
Thank you Polycount member "Vickgaza" for giving the project an air ship pilot to help steer the project off in the right direction. :) We need a better concept/model (or both) for the floating air ship if anyone wants to have a crack. Also the out side of the station needs to be grey boxed if anyone would like to have a…
Brute force is the best approach to make hair in my opinion. So get ready to duplicate tons of hair strands. However you can make it easier on yourself by making a quick block out sculpt to get a good idea of the volumes of haircut you want to achieve. I personally like to use hair and fur in 3dsmax to quickly spread the…
awww, thanks guys I'm super psyched, Mythic is totally awesome and I've been salivating over Warhammer Online for a while now. ahem, I have prepared a speech: Chris Holden is super awesome, he's been helping me out for a while and puts up with all my whining. If he didn't tell me about the entry level position they had I…
Hey, polycount! Its been a while since I did some hand painting, my guess would be about 3 or 4 years... its been too long! I've been working on this Warhammer sword now for a couple of days. its been a lot of fun but I would love to get some feedback or suggestions on the hand painting and the render mockups. Highpoly and…
It's gonna be our very first time participating in a polycount contest. I've always feel intimidated to post, seeing all these amazing works but I would like to take this first stab as a learning experience and just having some fun! So here are my first few concept pieces. I've spent a bit too much time on the rider and…
Hi polycount ! I'm not very experimented, so i have some little problems during my exploration of differents workflow. For the moment, the thing is the seams f my mesh... I did a quick sketch in zbrush because i wanted experiment zbrush to unreal workflow. I think it's a beginner's probleme, it's why i'm asking to you…
My first post on Polycount. :-) I welcome feedback or thoughts. Here's a video fly thru of the environment- http://vimeo.com/43417322 The source artwork was created in 3dsMax, Maya, Zbrush and Photoshop. There are a few props that are from the Unreal but 95% of work shown here was created by me including the particle…
Helooo I'm Keane. I like weird creatures, long walks on beaches, and story behind sculpts. This is my first ever upload to polycount so hello :) I'm not working for any studio yet as I've got a little under a year of college left. I'm not sure my models are much prepared for studios at the present anyway. But that lead me…