This is a thread for my cinematic project called Wild Life. The scene is split into 3 layers, like a three player splitscreen game. Scene start peaceful and quiet, with a vibrant atmosphere. A wolf comes through the 2nd panel and a deer is seen grazing in the 3rd panel. The wolf gets a scent and runs off. The atmosphere is…
Substance Painter 1.1 is out, with a ton of new features and content! To celebrate the end of a fantastic and exciting year for Allegorithmic and this release, Substance Painter and the Substance Indie Pack are both on sale for one day only on Steam and on our website! Thank you all for your support and Happy Holidays! We…
Hi All, Hopefully someone can help me! I've modeled a basic pipe (you will actually see through the images that I have redone it a few times, changing things to hopefully find a solution). The problem I am having is that no matter what I do, I am getting very pixelated textures when up close. I am using 2048 for my maps…
Latest progress: Update after a long time :) . Together with Bao, the character artist on the project (http://www.polycount.com/forum/showthread.php?t=138052) I went to the Treptower Park in Berlin to make some 3d scans of rocks. We got some really nice results out of it with some cleanup and made alphas and brushes for…
Yeah, the order of matrix multiplications can give a completely different result, so that's one thing to keep in mind. Another issue is if changing the transform of a parent joint will automatically update the transforms of its child joints, if not you're going to have to do some more complicated algebra. In any case, I…
What you should do in this case is duplicate the objects in your 3D app, and save them into the FBX files where appropriate. If you keep your file / object structure the same in your 3D app, it will make managing and reloading the files a lot easier. When you load a FBX file it comes in as a "File Reference" object - this…
It seems that people aren't really wanting to share and/or give me ideas anymore unfortunately, but I'll still post my progress so far on this little project of mine. SO, I've been working on a general tweaking. Given the fact that I've added a little bit of snap to the character's motion, giving it a little more…
Cheers guys, mrpresident, i do have that screenshot and you know it was pretty interesting look back through some of thos older files. I grabbed a few more comparisons from my wip folder that are a pretty good example of what a rebake, updated color and reworked masks can do. For anyone new to this, when i first submitted…
It's been a while since I have had time to post, but I have updated my site some. I brought the background down from white to a very light gray. Hopefully it is a little easier on the eyes. I switched the images over to PNGs, but they took forever to load, so I went back to JPGs with less compression. Serp: I'm not really…
Hi everyone I can't believe it took me so long to update this thread. I've been super busy with work and felt like I never had something worthy to upload, but I finally managed to found some time for this project, so here goes :) . First off, way too late, but thanks Steppan for the kind words. No idea if you're still…