Hello all Polycounter friends! :) Hope all is well. It's time for another environment! What am I creating? It's time for another environment! This time I will be creating the inner zone of Overwatch Watchpoint: Gibraltar map. Why create this environment? I thought it would be fun idea to create a part of the map that I…
You guys are giving rip-con-artists too much credit. Most of them will not bother painting out the subtle background watermark, as they will think it parts of the background (especially if you put in signature style, all curvy and such). I do like the Stradigo's idea of pixels in the corner. The only issue is, many of them…
Thanks for the nods Paul, but I teach at Laguna College of Art and Design now and Carlos is at AI San Diego :) I work with a handful of graduates from the LA school here at High Moon though, and for the most part they seem to have had a pretty positive experience. If you really want some "insider" info, like others have…
Latest Update: Hey guys! First Polycount contest here, I've been a long time lurker so it feels great to finally be able to contribute to this incredibly inspiring place. :blush: also League's been my go-to game for about 5 years now, so I'm super hyped for this contest! I wanted to do something oriental for Sejuani and…
All good, thanks for the tips. Ill check the shadow, and regarding portfolio and working on games, I do hope to work on one simply to say I have lol. So far my only experience has been in QA a few years back, so after a long break and back into art i'm probably just getting a little impatient. AsaNYC Christo Oosthuizen…
Heya! I've been working as a games artist (mainly 3D art) for a little over 5 years, but want to move into the character art field of expertise. Wanted to get some honest feedback from folks already working as such on what I could do to add interest to my portfolio. The last two pieces were part of an effort to move my…
@jdellinger98 Both Eric and Ghogiel have provided solid recommendations on modeling and background information on baking. Here's an example of a high-poly mesh with sloped edges and without. Filling the holes isn't entirely necessary but there are certain situations where it makes baking easier and it can provide a softer…
I meant
this shouldn't be there. It's cut straight, right to the end. You didn't need to
make the hole where the spring sits, no one will ever see it, under the sight
leaf - it would be wasted polygons. Otherwise, it's a great improvement. Points 1 and
2 are part of the same problem - it's a milled receiver, so it doesn't…
I will be 100% honest with you. Looking at your past work and this pistol as well you really need to focus on the the basics. Especially the pipeline to creating a model. You want to test out an AK 47, but that is a very hard rifle to model as it has organic curves. I would start a new project and follow a correct…
It's a bit confusing, are you making this in zbrush or normal modelling? The first screenshot says zbrush, but the wireframe in the second says just normal modelling. It's also a bit unclear what parts are just lowpoly/base and what parts are already (turbo) smoothed, but overall the edge widths seem nonexistant. (and it's…