Hi Guys, I'm quite new to lighting in Unreal, so I've not got a clue what's happening with my lighting (see image below). I'm trying to get my garage interior to be lit purely through the windows, but I'm getting some strange artifacts. Directional Lighting Skylight World Settings Some additional Info: - Light maps are 512…
Our game mobile studio is looking for a talented and experienced rigging artist to assist us with rigging some horses. If you are interested please send me an inbox message with a link to your portfolio to be considered.
i geuss this topic title isnt confusing its a map for the mod mechassault genesis, ofcourse i cant make the entire island, so im making parts of it that ar recognisable from the anime show:
3D sculpting request: We have existing 3D models that now require some secondary detail added, such as flesh, scales etc. Please see reference image below. Priority: 1 - 2 sculpts per week. Budget: $125 USD per sculpt Freelance applicants musty include a copy of their portfolio.
Hello, I'm trying to achieve the fog effect coming from light sources as seen in this video: https://www.youtube.com/watch?v=4E58rSd2_ic but i cannot get the light to make the fog appear. Using UE4 4.19.2, fog, light and lightmass settings below. If anyone could help it would be greatly appreciated, thanks!
Hey guys, im triying to extract something, but i want only ONE SIDED, not Double. Whether i click on double or not, it makes always the same. Double Sided. So whats my failure=?
Email: farisi.david@gmail.com Portfolio: https://www.artstation.com/david_farisi I'm an environment / prop artist that specializes in stylized projects. Software: -Maya -Photoshop -Zbrush -3D Coat -Substance Painter model model model
> Good luck then. > By the way, you don't need to add a > in front of every paragraph, the forum works fine without those. = = = = = = = = = = Jason "Creamy Goodness" Tenn http://www.planetquake.com/polycount/cottages/iwow/JRascot_Intro.html jrascot@hotmail.com