My latest concept character is the Cyborg Aerial Sniper. This is my character concept that I used for animating a low-poly character. I first took the character thumbnail and did a quick, cartoony sketch of the character in Photoshop Concept Sketch And here is the finished sketch... I first started with exporting a human…
RED REAPER 1. 30 Years Old 2. Caucasian 3. Long Red Hair 4. Seductive clothes/costume 5. C Cup 6. Stomach side huge scar 7. Blue/green eyes. 8. Fierce Expression 9. Seductive Attitude/Expression/pose 10. Small scars all over 11. Athletic body type 12. Chang Gun Staff Few hours in class modeling and then waiting for the…
Finished: So this is a little creature I started with a rough deadline of 2 weeks (9 days in so far) to Model/retopo/texture it to keep myself from dragging the project out. Every one of my other characters ends up taking too long getting bogged down in details, so (hopefully) this will be my first character I ever finish.…
This famous games company require a number of experienced artists for their next title. They are well know for producing a famous series of racing type games and are looking for environment modellers who have a keen interest in this genre. If you have strong skills in any 3D package and love cars based games then do apply…
So hi there everyone, I've been lurking for some time and have decided it's about time to post something and start working on my 3d in earnest. So I shall start right away by posting my model of a Lancia Stratos. I've been sitting on it for a while and was wondering if you could give me any pointers. Its more for rendering…
I've been collecting these for a few years now. Many came from a similar CG Society thread. I've edited some, left some as found, and hope I'm not repeating too many. When saving a file pressing the + sign will add a number increment next to it (e.g. normal.max will be normal01.max). Press the "i" key to re-center the view…
Wowzers, even though it's only been a week or two it's a bit embarrassing to look at my first post here on the forums, given this is my first impression and whatnot. Lemme try again- Howdy! I'm Fritz H. Michaelsen, and I'm currently a second year enrolled at the wonderful College for Creative Studies in Detroit! I'm…
The model looks pretty good, it just needs textures. Also, when it comes to displaying projects for a game portfolio, it is a good idea to show off your wireframe and texture maps (when you have them finished) so that recruiters know your vehicle is "Game-Ready". Also, adding a project that shows a vehicle's interior to…
I'm really not a fan of slideshows - I prefer galleries I can browse at my leisure and download at whim. Wireframes and texture sheets are helpful, especially to potential employers. Overall, I think you need to push your materials a bit to get a realistic look. The metal needs specular and possibly reflections as well. On…
You're better than your site presents itself. Three thumbnails yet each have several different pieces under them. You need more breakdowns too. Wireframes, texture sheets, etc. And you can't be doing things like having a 2048 texture on the wood cart when it looks like a simple tiling wood could do the same job at 512. All…