[ QUOTE ] Any tips on how to add neat details? Now its on to finishing the neck and chin, then ears... [/ QUOTE ] Xaltar I think the details you're referring to (like wrinkles and ridges etc?) are what KP meant when he said you should add those either in the texture or in a sculpting program like zbrush. Unless I'm seeing…
you are really starting to shine on this piece. the only thing now i see as a major problem is the wood, for one, the grain is way overpowering, I actualy would have found a nice wood overlay to use as a base to start with and worked with it. you may can fix it a lot just by taking your wood grain layer and lowering the…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
Hello everyone! We are a team of passionate developers that have been part of several games such as The Shore, Hello Neighbor, and more. Now we are making something we have been dreaming of for a very long time. We are looking for an unreal engine technical director to join our team! and help us build our amazing cinematic…
Hi. Umm... so I want to select faces based on the direction they are facing. You know like selecting all the faces along the Z axis etc etc etc. I've read this site and it says: Is this what I want? If not please tell how. Thank you! :3
thanks, henning I have to say right away though, that though Mop hasn't done anything *for* me on this, he's been an enormous help with learning this stuff. I'm pretty impatient when it comes to learning complex software, so I almost certainly wouldn't have sat down with it long enough to do this without him prodding me in…