Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
Hi there, I'm a 3D artist with 3 years experience at Animation Studio. I have experience creating 3D art based on created concepts, experience collaborating with developers to create a project for Steam (demo version of a puzzle game with stealth and action elements), freelance and my own works. I have experience working…
LOL I don't see the point in having separate tool for perspective cropping :) I rather have perspective checkbox in crop tool properties than have another same tool. TBH, I don't see many new features there that I'd be using. The only thing interests me is the improved speed they talk about. Is it really that fast? I mean,…
Hello my name is Manuel Rondon, but some people know me as MR3D-Dev on Youtube. I have extensive experience when it comes to Unreal Engine. I have experience working in LED volumens and building environments for Virtual Production. I also have experience with motion capture. I have knowledge on using the metahuman rigs…
Hey friends, as some of you know, I'm currently studying at a film university and I got a project coming up where I can create a short animation. Basically I have one week of pre-production from next Monday followed by 2-3 weeks of production. Originally I wanted to do something with SFM to finally make time and get into…
My friend and I have decided to start working on a little game project called Deusira during our last year at uni, and we’d like to start showing off some of the procedural generation that we’ve done so far. The game will be a first-person dungeon-crawler, that’s why we decided not to make the dungeon completely procedural…
So ive been working on Synthetik for about 3.5 years and after being finally released on steam a couple months ago and totally neglecting my old thread, I think I post some of the assets ive done here. I do game design and the art. We were 2 people, 3 now! For this game I also started with sound design and programming.…
SYNOPSIS A UE5 cinematic set in a brutalist environment which represents a digital memory. Inspired by Mirror's Edge, Blade Runner 2049, Control and Ghost in the Shell. CORE TEAM Adrian Cota - Team Lead | Environment | Cinematography/Previs | Layout | Lighting | Camera Animation Emily Lindsay - Animation Sergio Santos -…
Thanks for the response! I am foremost a 3D artist and would like to eventually work in games. I'm open to taking commissions or doing freelance but the main goal is to make games. Ahh yes.. I just recently changed my "brand" name from Golden Art Project to my actual name and didn't get to the watermarks, and the names of…
Hi, my name is Sergi Viladesau, I'm a student at Animum 3D and I'm doing this character as a school project. I will be posting all my progress here so you can give me feedback if you want. The idea is to collect all the progress I do here so I can take a look later. Also you can follow me on Artstation…