Our studio is seeking to add an additional team mate on a new adventure series. Think Uncharted/Tomb Raider in style. Your portfolio MUST reflect this level of work and detail to be seriously considered. Open to giving talented newbies a try.Please have a portfolio link (Artstation preferred).Work begins immediately.
So for a project for school we had to pick one of 4 concept art and model the entire scene. The other 3 concepts art seemed either too simple or too open so I picked this one from Destiny: After a few days of modelling here is my current progress:
Hi ! I'm Julien and I'm looking for a full time job somewhere in Europe or North America (eventually freelance for a short period). If you want more details about me, you can find my resume on my portoflio ! http://www.niouhop.com/ Check out some of my work :
I started a personal project working on a forestry building that can be used in-game and plan to model an interior for it as well. CC&FB highly appreciated! Reference: (Cities Skylines Artbook. The image is copyright of Colossal Order - Paradox Interactive)
Thanks :) Glad you love it, up next is some lightsources and round up really, it's been a fun while working on this environment, but need to move on at some point haha
Going to make a village for the environment. the water well with normal map and a pseudo AO in diffuse: Edit: and an update on the terrain, just for crits, I will be taking it over to the Landscape system:
Why not add more glowing stuff that emit lights to the sci-fi bits, it is kinda hard to see any of the sci-fi stuff as it is now, it blends in with the rest of the environment.
I did this in a little under a week of working. It's about 10k polygons and a slew of texture map thingys. Basic Maya render, no Mental Ray (is that Mental Ray or mental ray?). It's supposed to be an underground alleyway with a bit of a scifi or a few years in the future but still old bits feeling (whatever that's called).…