We need an environment artist who can arrange very detailed small scenes in Maya. The scenes wouldnt need depth, just the illusion of depth. MAYA IS A MUST! A strong portfolio will be required. There would be 8-9 of these scenes. The must be textured using Megascan textures. We will reimburse for the cost of the textures.…
Hi All I am currently putting together a highly talented and driven team to work on several small prototypes using the CryEngine3 SDK. The key objective is to complete the prototypes to a demo-able form. This will ensure that everyone will have something to show for their time involved. Depending on how successful the…
Greetings, I am melkior the lead artist for The Dark Brotherhood MOD for Oblivion. If you've played Oblivion you may know The Dark Brotherhood quest line is an engaging and dark quest line - and in the end it leaves you wanting for more. We intend to continue from where the official game leaves off with more exciting and…
hey there everyone - wanted to post a couple renders of this imagined environment I was working on before I totally lost steam. I originally intended to push it much further with more detail and localized lighting character, but I'm losing creative interest too quickly to do that right now. time outside of Work is…
Hey polycount, Been trying my hand at recreating the Knitted Wool texture from JROTools' "Substance Masters Vol 1" and I ran into a problem that I haven't been able to figure out. When working in Designer the shader appears as intended, with no visual glitches or artifacts. However whenever I import the sbsar file into…
http://techland.time.com/2012/01/19/feds-shut-down-megaupload-com-file-sharing-website/ " One of the world’s largest file-sharing sites was shut down Thursday, and its founder and several company executives were charged with violating piracy laws, federal prosecutors said. An indictment accuses Megaupload.com of costing…
Hey guys. I'm starting to make a game-ready version of a Beetle model that I did a while ago that was originally intended as a cinematic prop. I haven't done much of this before and I was hoping for some pointers on workflow. At the moment the model consists of about 30 separate subdiv objects. I'm thinking I'll delete…
hi guys. i don't do a lot of environment stuff but figured it would be good to show that i can! i was playing WAR a couple of nights ago, and as usual i was cought offguard by how pretty some of the environments were, and took a screenshot figuring "that would be cool to try to replicate". so here's the screenshot: and…
From what I understand, even the big studios like NaughtyDog really only use substance for tiling textures. I see many people using substance for props but it's usually for portfolio purposes. Imagine a prop such as a clock, say it had wood, metal, plastic and diamonds. You'd need 4 substance designer materials but each of…
Isn't Photoshop also just reads "sRGB" or "Adobe RGB' etc from the files . A color space the file is intended to store values . And all the magic happens on correcting/ transforming color values for your specific monitor profile by Adobe color engine . A profile created by calibrating device. I thought Unreal at least…