Hello People Frankly I stink at hl2 modeling and was wondering if any one can convert this hl1 model 2 a usable hl2 format much greatfull Thanks <a href="https://keydigit.com/gordon.mdl" target="_blank">The model</a>
Hello everyone! I decided to join this contest. This will be the first time that I do such a thing. :) Beside work it will be tough but I will give it a try. Soon I will post some pictures. THE END LATEST UPDTAE
Hello everyone! I'm doing Ahri. But this is one of the many idea's I'm going to upload. I'm gonna try going for a more realistic method next, all while keeping her fox features in mind.
Hello folks. This is my entry for competition. I want to make Lissandra redesign. Really like play for this character. A few silhouettes will be my start point. Hope add more detailed concept soon. Cheers.
hello people.just looking for some feed back on my house. Please tell me what you think (: modeled in 3ds max. unwrapped in blender. textured in photoshop. Poly count:548 Texture res:2048 * 2048
Hello Polycounters! Been working on an animation, and would appreciate any feedback you can provide on it. The goal is to make something that could work as an Overwatch play-of-the-game clip. https://syncsketch.com/sketch/b39fd792b7b3/#302370
Hello all. I give them to know my sketch and process I´ve done with this new and interesting champion, I hope you like it. I´ll be waiting for your comments, thanks.
Hello! Here's the blocking stage of the walkcycle I'm doing. Will update soon! Hope everyone's having fun :) FRONT: https://dl.dropboxusercontent.com/u/46302168/blockfront.gif SIDE: https://dl.dropboxusercontent.com/u/46302168/blockside.gif
Hello! this is my first time in a contest like this. i will be doing a poppy splash art, she is one of my favorite champions, so i will be posting my work in progress :) Sketch.
Hello everyone! Robot arm i did months ago for a VFX project. i had used blender. substance painter and uvlayout for better resolution and more check out the artstation link https://www.artstation.com/artwork/dDBkJ