Hello, first post here. I don't mind receiving criticism, so shoot as much my way as you can. Will be uploading all kinds of my work here and I'm looking forward to meet some of you!
Hello! I am new to Polycount and new to zbrush. Here is the concept art I am working from and some wip shots of my sculpt so far. Any critiques appreciated, this is my first sculpt.
Hello Substance people! I need to ask a question which i cant find the answer. Is it possible to export diffuse map in linear in Substance painter? Export configuration has only option for greyscale and rgb. Thanks!
Hello! I'm going to attempt on doing this concept in 3d, Critiques needed :smiley: Concept made by Alexander Trufanov His artstation: https://www.artstation.com/artwork/8mQVm Blocked in primary form and extracted some basic props.
Hello everyone, Here is my WIP for the Unreal Tournament contest. I think that is too soon to see that is about an island but I wanted to share with you my first time with this process, using Zbrush, modo and photoshop for the painting :)
Hello, Here is a character that I am working on for my final project at school. I was really hoping to get some critiques on the anatomy before I proceed with the armor modeling. Any help would be appreciated! And the sculpt :)
Hello everyone! This is my new personal project which I did in my spare time. Bust modeling - 3dCoat Hair - Ornatrix Render - Octane Hope you liked it! Best regards, Andrew.
Hello, I watched some tutorials and have made my first serious rig. I will be putting my first animations with it up here for your critique over the next couple of days. Stay tuned :poly127:
Hello everybody the character i want to use is ahri midnight i will post my progress here any critique that could help to improve my work is going to be well received Thanks:thumbup:
Hello! I'm looking to finalize a scene I'm working on but thought it would be a good idea to stand back and have some new eyes look it over, maybe get some feedback or opinions. So post away.