Well, I was thinking about using that. But, I can real world values for everything beside gloss/roughness. And then using guesswork for that, cant bring myself to do it. I really want to have the real world values.
Filbot. I stand that you might want to look Eastside. Though if you are set on west. I will point out we are looking. Not sure your price range. http://seattle.craigslist.org/see/roo/1857803751.html
Love avatar/korra so ill be following this thread =D Few things I've noticed, the shoulder pads look wider in the concept and the pants are a lot more bunched up. Cant wait to see more =D
very original, i like the textures , very appelative i dont know but for some reason i cant avoid to imagine that guy hanging out at Manaan on KOTOR lol..call me crazy if u want...
I think tbh if you just replace the words "electronic console" with the words "Bra" everything works out o'right ;) Granted I most definately want to visit that end of the world. I envy you Hawken ;)
CE copy for me once I can order it. I want to do a hoverboard hockey mod using that orb and non lethal short range weapons to knock people off there boards and shoot/pickup the orb.
Hi All, I've been out of 3D for a while and am getting back into modelling again but i'm very rusty. I have a rounded corner that I want to cut a hole in but I cant remember how to do it without it pinching. I've attached a picture to highlight my problem. Thanks Mark
I am trying to load a scene into max that is possibly over 400k tris, and my laptop cant handle that very well. Is there anyway to like, auto hide the objects loaded into the scene and then unhide them by name after they are all loaded? I just want to load this scene but its huge.
I've spent more time installing the game than I have playing it. I'm already turned off by the fact that I can't easily access the console. I'm sure there's a way to do it, but why hide it from me? A simple press of the tilde key should be enough. It's been in every quake game, why not this one? I immediately want to turn…
I have no clue whats going on but all of the sudden my UV view does not longer equal my viewport view (this worked fine an hour ago) I only have ONE set of UV's Yes, its the correct image in my texture node yes, i'm using the UV's as a coordinate No, my mapping is not altered No dubbele verts No flipped normals. I have…