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Help loading high poly scene

Enix
polycounter lvl 18
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Enix polycounter lvl 18
I am trying to load a scene into max that is possibly over 400k tris, and my laptop cant handle that very well. Is there anyway to like, auto hide the objects loaded into the scene and then unhide them by name after they are all loaded? I just want to load this scene but its huge.

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  • Joao Sapiro
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    Joao Sapiro sublime tool
    welcome to the world of max crappyness smile.gif the thing is if you have multiple parts i think if it is .obj theres an option to hide stuff , i gotta look into it better thou. ill give you more info later .
  • fritz
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    fritz polycounter lvl 18
    poop has some trick where you can load crazy sized geo into a layer that is hidden. i don't know exactly...but that may be enough info to do some tests
  • Fuse
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    Fuse polycounter lvl 18
    trick.jpg

    create a new layer, select to work in that layer, hide it and then import your mesh .. imports highres meshes no problem.

    You can freeze the layer too which improves the performance dramatically smile.gif
  • Enix
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    Enix polycounter lvl 18
    Thank you very much for the help. I used a combination of both techniques, i imported the scene into a hidden layer and saved as an obj, then imported piece by piece, works great.
  • Mark Dygert
    You might want to look into using Xref's also. Since you can use low poly proxy objects as place holders for the high poly ones. Basically you select your object and go file > xref objects and turn the selected object into a an xref. It saves it to another file and you go into that file and work on just that object. Its mostly used for xrefing finished meshes so making a lot of sweeping changes to the mesh, renaming the object or textures could screw up the xref and cause it to not load but you can easily fix by reimporting your xref or just relinking it to the file again on the xref modify panel.

    Max has a quick read on xrefs in the help file check it out, it sounds like it will help =)
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