Today I want to share with you my latest work: a Revolver Nagant M1895, a gun that was used by the Russian Empire and the Soviet Union in various wars and conflicts. The Nagant M1895 is a seven-shot revolver that has a unique gas seal system, which allows the cylinder to move forward and close the gap between the barrel…
Hi, I'm a complete newbie- I was wondering how do I use zmodeller to move more than one edge? I can see Qmesh can be used to move more than one face but I don't know how to do it for edges
I am very proud to share with you my latest creation: a futuristic bullpup SMG in 3D! I never liked firearms very much, but I’m loving modeling them. The bullpup design, which puts the magazine behind the trigger, caught my attention for reducing the length of the weapon without sacrificing the barrel size. I wanted to…
I'm trying to close the holes for these shapes so the red shape becomes its own block and the orange shape becomes it's own block. How would I do this? I think my topology is too messy to use zmodeler edge functions but I don't know how to clean it without losing sculpted detail.
Finished a blockout for my next project. Hoping to start working on the high-poly sculpt soon! Once I'm done with that I'm gonna try and actually finish retopo and texturing lol (First post on polycount btw idk if I'm doing this right, feedback on my stuff would be really neat.)
hello i made these dreads and more specifically the gradient on them with the gradient texture node: they look really good! however i used an object as reference for the positioning of the gradient for some of the outlier dreads and now whenever the dreads object moves the gradient moves. i dont really want to unwrap and…
Hey all! I'm available and excited for any work you might have. I am primarily a generalist concept artist with skills designing environments, characters, props, and creating concepts in both 2D (preferred) and 3D. If you are interested in working with me, check out my portfolio here: https://www.ekpap.com Name: Pierce…
@MmAaXx I just find sculpting in blender quite slow compared to zbrush. I am sure with a weeks messing around I could manage, but just cycling through sub d levels takes forever. But overall its ok I will stick with zbrush for now, but slowly learn the Blender worklow https://www.youtube.com/watch?v=Omr_3nb0jCs This guy…
Hey all, I'm slowly building my way up towards having a fantasy palace set in a medieval Moroccan/Andalusian world. I'm working in UE5 with nanite and it's a long term experimental project. I see it as a sandbox to develop my skills aside from work and not necessarily a rigorous professional project or portfolio piece that…