Hi guys, i got some free time so i started blocking out this weapon blaster based on a concept made by Denis Melnychenko. What do you guys think? Time to hardsurface this bad boy.
Hello every1!I've created some weapon skins for CS:GO,and I need some criticism hope u like it :3 and if u rly like it u can show it by giving me thumbs up ^.^ ofc pictures is the links :3
Hello, I am looking for freelance work. I am looking to make props and environmental objects; melee weapons or armor are also among the things that are interesting to me. But I can also do high-quality 2D concepts. Here is the artstation link and also my email. https://www.artstation.com/khaksari…
Hello Guys!Working on the sledgehammer project at the moment. Modelled in Houdini, textured in Substance Painter, rendered in Marmoset.It supposed to be a game asset, a melee weapon exactly.I would appreciate you feedback! Especially constructive criticism which could help me to enhance the model!
Hello guys, i am looking for some feedback on my blockout here. The story behind this scene is about a secret group developing chemical weapons in a remote area. The Shipping Containers are their labs, not planning on doing the interior tho.
Just updated a recent weapon finish. cause i don't like to spam 24/7 on the workshop i decided to post it here. :) hope u like it http://steamcommunity.com/sharedfiles/filedetails/?id=192038882 http://steamcommunity.com/sharedfiles/filedetails/?id=207859342
So as you can see from the title I'm looking for a modeler. I have a lot of ideas for new hats and weapons in TF2, but I can't model. Your job will not go unrewarded. Waiting for your replies !!!!!!!
I might be a bit late, now that WS#4's out but here's my take on the melee weapon: ~1100 polys I'll post the high poly as soon as I get home. I haven't got any shots of it uploaded anywhere.
hi all, this is the character i've done for a contest in artbypapercut forums (showdown). the contest is finish. the total polycount of the character including the weapon and fx is @12000 polis and 2k textures( diffuse, normal map, specular map, alpha) so all critics and comments are thankful for me
Hello, my name is Michael. I have experience in 3d modeling and texturing game objects (characters, environment objects, weapons) my portfolio: http://shinobik.daportfolio.com/gallery/506936#1 https://sketchfab.com/ShinobiZor