[ QUOTE ] so uh, it looks to me like increasing the resolution just makes it more obvious how boxy the models are, and how little the normal maps are adding to the textures... [/ QUOTE ] Yeah totally. They all look distinctly flat. Generated from maps as opposed to models by the looks of things. It's a bit of a non…
Happens in Opera and Firefox also. I'd be surprised if that doesn't happen in another browser, cause I had the same problem before, and seen it happening on Nucleus blog as well. I think it's just because of absolute positioning or widths in CSS which can then cause one element to draw on top of the other. Try changing the…
Your site is too small. When I go to the about me page I have to scroll an internal scroll bar to read the information. The most I can get is 12 lines of text. 12 lines with no paragraph breaks, it's an utter pain to read. Your main site block is 700 x 400 pixels. 400 high. Your actual content area on the resume and about…
I've tried it several times and just never got used to it. I use middle-mouse scrolling a lot, and there's no replacement for that on my Intuos2... plus in general I find it feels a bit imprecise for some reason. I like being able to click on an object and move it by exactly one pixel, sort of thing - no real reason for…
Hi some of you may rember my work with the sonic level. From that level i have found a fascination with old school pixel art. in particular mega man. While strolling through Google i found a image that really represented the imagination that was early 90s gaming i feel that with games like call of duty we have gotten to a…
Hey Guys just a general discussion about workflows. So I am a studying character artist at DMU in the UK and I would like to ask some of you experienced artists about your preferred Z Brush workflow. As of now I work fully in Dynamesh from a low resolution to a higher one for details however when it gets to stages like…
Is it possible to apply pixels from a normal map as vertex normals of a model? I'm trying to make a cosmetic for Dota2, and don't have access to Valve's high poly mesh. In my case, I need for my model to meet up with theirs, but can't come up with any decent results for the normal map where the two meet. Covering the seam…
Well i made a new UVtemplate and id like to share if someone think its good enough then feel free to grab it! Its 1024x1024 pixels @ 1,6mb Numbers only full map can be downloaded here if the above image link doesnt work UVtemplate.jpg (1.6 MB) This contain numbers and letters full map can be downloaded here if the above…
yeah this year i made several photos which i think i will not use in near future. so feel free to download and use them in your projects. please read the readme file included in the torrent. http://www.thomashess.net/france_2nd_wave.torrent short info: 2.41 GB 100% Canon EOS 300D RAW format (photoshop CS 1.0 or newer) 354…
I'm generating sprites for a Facebook Game. Using 3ds max 2011 and rendering with mental ray. Did a search on the subject and it seems I need to turn off "pre-multiply"..... where is that or what is the equivalent in 3ds max 2011? I turned on don't antialias against background which seemed to produce no results. I am…