Hey Guys just a general discussion about workflows.
So I am a studying character artist at DMU in the UK and I would like to ask some of you experienced artists about your preferred Z Brush workflow. As of now I work fully in Dynamesh from a low resolution to a higher one for details however when it gets to stages like creating lips and the separation from the bottom and top lip its always very Pixelated and rarely sharp. I was wondering when is it an appropriate time to stop using dynamesh and focus on subdivisions ?
I look forward to hearing from you guys
Thank you
Replies
I normally do what cyrid said, I use a low resolution dynamesh for doing very large blockouts. Then I use zremesher at a low res or I manually retopo to get the geo that I need then subdivide and sculpt from there.