Hello, This is my first post, please do not shout at me if i did something wrong 8D I present the models I have made for learning to prepare gaming assets. Regards, have a nice day.
Hello. Can somebody help me with this issue in Mudbox 2014: I've imported a mesh sculpted im Zbrush but it seems that Mudbox doesn't want to create edge bleed/padding. Because of this texture seams are clearly visible.
Hello everyone, I am just about to finish this German MP40 for a client. Currently I am polishing the weapon and tweaking minor fixes - additional feedback is welcome of course. Polycount: 13.649 triangles Texturesize: 4096²
Hello all. Starting to finalize my portfolio now and would like some critique (good or bad) on what I have so far. Feel free to offer suggestions as well. Thanks. PORTFOLIO: http://www.davidjohngardner.com
Hello people. I have a small problem . I need to LP of this HP model. But try it 15 times already and still can not find the right solution . Normal map is fucking rubbish .
Can you think of something ... ?
Hello, I'm looking for critiques and things to work on to improve my portfolio. Any C&C would greatly be appreciated. Tear me a new one if needed. Thank you, Eli Site: http://elisassenhagen3d.wordpress.com/
Hello! We had an high poly assignment at school so I made my headset, Razer Blackshark. I really wanted to make it an high poly so yeah it really is. One of my first work in Maya.
Hello all, I'm a student learning the joys of high poly modeling and I'd love any feedback on the prop I'm working on right now. Eventually I will be making a low poly version and putting it into UDK. Thanks!
Hello there! this is my atempt in modelling a Latitude E6420 XFR. My goal with this project is to make a lowpoly object and use ndo2 for creating normalmaps and Ao maps. My intet with this is to put it in an office enviroment that im also working on.
Hello, This is the Mossberg 500 shotgun that I have been working on for a few weeks. I just wanted to know what you guys think. All critique is welcome. Please give me feedback!