Yep the method Neox outlined is what I would use. The TexTools UV>3D method requires a bit more work. TexTools really isn't designed to do this and because of that it won't make a good morph target, you need to break the mesh along UV seams so you have the same number of verts/open edges on your mesh as the UV layout…
I think this is a pretty sweet interesting model! i love what you have done to it. But i look at your gun and there is no material definition. it looks like its made out of one solid gold or brass. No seems anywhere the bolts and screws seem to be for show and not actually how to gun was constructed also i agree with…
In 2009, I enrolled in a computer graphics school where they had a 2 year video game art program. I succesfully passed the preparation year but miserably failled the first year in video game art. That wasn't quite surprising as I had never done any 3D. So I started working my ass off to get to the level I wanted and…
Looking pretty good! just a few notes for your consideration before you jump into retopo: - Watch out for how you've sculpted the heels, you really might need more ref. They're attached strangely, and it looks a bit amateurish-- you drew them just fine so you probably just need to spend a bit more time down there. :) - Her…
Ah... I actually have no idea about this. Literally none, and I guess that's a deal breaker for you? Out of curiosity, have you tried seeing what impact 1 draw call VS "however many you'd need if they were separate" will have? Not doing a texture atlas at all is going to give you a boat load of control. Disregarding my…
Ok I haven't used maya in like a billion years but the new ui caught my eye so I downloaded the trail. So to test it out I imported a model I am working on at the moment and tried to set up a view-port rendering. So is set up a basic phong material in hyper-shade with a diffuse/normal and the diffuse in the specual input.…
Hello everyone ! I'm Pierric Sorel, a junior Illustrator and Concept artist living in France and looking for opportunities :D I'm also a huge fan of League of Legends and its universe, so here is my take for a fan-made skin of one of my favourite toplane champion, Illaoi. The idea is to make a egypt like skin for her, such…
Hi! I've only just discovered this contest but wish to participate. It's been a growing ambition of mine to work at Riot and I've been creating - on-the-side - a body of work to show of dem mad skills ;) There is no possibility of a loss in my case. If I don't win, I just get another illustration for my portfolio. A piece…
Hello! I might be a new member on polycount but i am a long time league player since season 2 and i just couldn't let this opportunity go! Throughout my league experience I've played almost all of the characters, sometimes for fun sometimes with determination to win! I've looked at and admired the gorgeous splash art that…
Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size)…