Does anyone use the pair? Is it convenient to render into textures? Does it have procedural materials with edge wear /dirt masks, cavity detection etc , material blend based on poly-paint. Reneder nanomeshes? Dose nice Zbrush hairs /fibermesh? Can I populate and bake a landscape there? I am looking for Substance Designer…
Hi! I think this could be because you put the anchor on a layer with a constant height value. In that case I would try to anchor the mask instead. Could test this by putting some texture into the height value of the layer, see if changes anything. Maybe you can use a layer with paththrough blendmode to flatten the height…
Hi, I've created a frag shader that is suppose to read a second uv channel and mask for it to be used/blend with current available Albedo. For Marmoset Normal and detail normal does the job needed for second uv channel which works with my uvchannel 2 mask, but more focused on Albedo and trying/wanting to make said shader…
Explore this massive breakdown to learn how Andrew Lund III created this cozy winter environment. Andrew sketched his own concept for this scene and created a variety of unique shaders for this scene. A Cold Winter's Night covers many topics such as implementing feedback and staying motivated. If you’re looking to blend…
I was wondering when unside UE3 I have an alpha map and switched it to blend mode transluceny and unlit and phogn etc and when I do this all my noormal and bump offset info goes away and my object doesnt use the lights it is just permanently lit. How can I use alpha and keep my alpha info etc? Thanks..
Hi guys. Where can I find that material in max scanline that I can assign like to a simple plane where the plane blends with the background color but still able to receive shadows (like the image below from 3point) and how to set it up. In maya I know there's a default background shader in hypershade, and that's what l'm…
Hey I had a question regarding, UDK material editor. I am wondering if there is a way to set up a material that will draw the meshes vertices transparent based on their vertex color. The goal is to be able to blend some separate terrain meshes(patches) together by floating them on top of one another. example one mesh has a…
Hey everyone, Here is an asset (done by "Hanakai Studio" for "Prodigy" the game) I've textured to demonstrate a pipeline with Substance Designer. The idea was to create a simple template to texture the character. It takes the mesh informations (ao, curvature,normal,mask baked in SD), different base materials and blend them…
Greetings milords! Yesterday I have made this animation: https://vimeo.com/221433671 as you can see I have some problens with faces of polygons passing through the others. And the worst is this: I would like to know which one is the best way to fix the problem, blend shape or create more rigs...I am using maya 2016, thanks…
I have no idea what happened, this is somehting thats across new projects/old projects. No matter what brush I pick it seems that it treats the paint in some sort of blending mode. I assume I've managed to enable something or broken something but I can't for the world of me figure out what.