Can someone explain to me please the logic behind dynamesh polygon count? It's always inconsistent. Sometimes I import a model, set dynamesh resolution to 1024 and get 4 mil points. And other times it will be 300k points. Just now I was working on a piece of a model where I needed to make holes via dynamesh sub. I'm…
Hey there, I've got this awesome bunch of 7 team members, all super passionate about bringing a game idea I've had to life. We've been at it for a good 5 months now, putting in the effort to make this project a reality. Here's the thing: we're pretty much there, just missing one key element – a entry level game design…
Currently looking for work. Here's an overview of my work: [Note: Please inspect individual portfolio pieces for further images and model breakdowns] - - - - - - - - - - - - - - - - - - - - - - - - - - - 10+ years experience in 2D/3D art production and design. Portfolio: https://www.artstation.com/markvano…
It's not though is it. DayZ - half the art is recycled from 2006 arma and it's buggy as shit . 7/8 years since standalone released and it's still growing new players Minecraft - looks ropey as fuck, sounds awful . 11 years in and still growing. Battlefield 5 - looked great, sounded great, failed because they forgot to put…
A couple more things to add to the suggestions. 1. Symmetry for texture painting 2. a way to draw a strait line when using the brush tool, like holding shift. 3. Saw this on the fb group but +1 for a way to paint by polygon 4. Emission currently does not emit light when using the raytracing engine, it would be nice if it…
Not sure to get you. 14 bit camera has definitly to do with image bit depth. A RAW picture contains less data than a 16bit, not even saying 32bit, file format can handle. I don't remember having issues making HDRI from (bracketed) Lightroom 16bit tiffs. So i wonder if your issue isnt the raw limitation itself. You can't…
I really do hope this helps some of you guys, and I'm really sorry about not posting this sooner. Pop'n'Fresh Md3 exporter does the trick in getting the character out of Max 2010 x64 in windows 7. However, to put the character back into the game, bring whatever you export out of Max into Npherno's Md3 compiler and run it…
That is why we designed the text to be so easy to skip through, there for those interested, super easy to skip if not. As for the design crits, I agree it is not very similar to most more casual mobile apps, but it was not designed to be. It is on the mobile space, but we wanted to capture the longer play and more…
I think this is too ambitious for you. There are some really annoying mistakes in your scene. For example you have paid little attention to the steps. Just count the steps and you get big problems. You have 9 steps at the bottom and 4 steps at the top. Where there is actually 7 steps at the bottom and 9 steps at the top.…
letronrael - Thanks. ladyknowles - Thanks. I'm just using the snippet tool in Windows 7 to take my screenshots. jeremiah_bigley - Glad you're liking it. Thanks for the paintover. I plan on doing something like that. As for clouds, those guy's skies are looking awesome; I just don't think they'll suit my art direction as…