Round up, round up, ladies and gents. It's Friday and it's time to re-cap with what's been happening around Polycount and other communities this week. A bunch of cool art from our very own talent pool, jokes, some comic related art over at ZBrush Central and some CGHUB goods. Put on your bibs because it's time to feast…
Update 1 - Art Portfolio (Room for Improvement) - Hello everyone, I hope you are well. I have decided I wanted to come back on Polycount after being away for three years. Been fortunate enough to have a few 3D jobs in the past but been struggling to work at a professional standard. Lots of up and down moments doing art to…
UPDATE 1: Here is my 1st update from my trimsheet project. So far I have decided on a bit of a theme. I stumbled up on the work of Shahab Kashvargir https://www.artstation.com/shahabkeshvargir and used his work for reference. I settled on a pseudo dwarven cave theme and came up with this: Everything except the lower base…
3DS Max > Zbrush > Substance Workflow Tutorial Note: This was made several years back, and My knowledge of these programs has increased greatly. Most of this pipeline is still relevant, and I hope that you find it useful (9/12/2019) My name is Adam and am responsible for the vast majority of assets in the upcoming game…
I'd have to echo what was said regarding your site and putting your best work first. I don't think you did that as it seems all over the place. You are in dire need of polish to your work. Pick portfolios you admire or that are succesful. Breakdown why they are successful and how you can apply your it to your own work.…
So I have been meaning to start a sketchbook on here for ages, I have a bad… but good habit of starting a project and not being able to put it down until it’s over or I get a bit stumped or bored with it, I get entirely stuck into projects and never actually end up starting a thread… BUT THAT STOPS TODAY *confetti* I…
Stukka Cheers! Good point, sorted that out this week :) harricool Thanks, I think I'm going to avoid showing too much of the forms under the shirt, don't want him to look like he's wearing skin tight clothing :P Sorted out the trousers though, had sculpted them symmetrically so that I'd spend less time on each leg. Poloboo…
Hey MMKH! Thanks! I just updated the package on gumroad to version 4. Update list below: v.4 +New Features >SMM_SoMuchDota -New Material Generator for use with DOTA2 assets! -Presets were customized to be more in line with the greyscale masks but still allow color affect in specular. Yay! +Added overrides for baked…
Sorry for not giving an update in a while, to be honest I've been caught up with school projects and stuff. I've done 2 props since the last update that I made, but I plan on finishing this scene as soon as my finals are over. Anyways, I appreciate the motivation guys! This otherwise dead project has been revived!!!…