Well it has been a few years since I posted. Here is some more recent personal work - I'll skip some of the professional projects that I've worked on over the last few years... Anyway, with this project I wanted to do some more hard surface Sub -D modelling and tackle science fiction material. What better than yet another…
The grabdoc function under the alpha panel isn't grabbing any depth info from my 2.5 canvas. It grabs a pure white texture instead of the usual depth info you'd expect. This only happens after I've made edits with the 2.5 tools. Before making any edits, it grabs just fine. Anyone know what might be going on?
I'm new to Zbrush so this might be an easy thing but for the life of me I can't understand why when I project I get this (see attached). Any thoughts? This is something I took in 3dcoat to retopo, brought back in Zb and now I'm trying to project the details... but I'm getting this weird stuff. Many thanks for any heads…
Hey guys, this problem has been bothering me for a while now. For some reason is the symmetry somewhat offset on my meshes, which doesnt make sense because they are were centered upon export and even if I turn on Local symmetry it is still slighty offset. Its really frustrating. Any idea how to fix this? Anyways guys,…
Hi, My name is Sofie and I am a 3D artist. At my previous job I designed and rendered all of the persistence art for BATTLEFIELD 4 at DICE. I am now looking for a new and challenging assignment. Please visit my portfolio
I am looking for cool and exciting projects to help out on! I am an experienced artist with an emphasis on character modeling and texturing that is also well versed in Unity, c# and scripting in general. My portfolio: http://www.maphart.com e-mail: kristof@maphart.com
*BEST TO VIEW IN FULLSCREEN* Feedback is appreciated. Still some noticeable errors, like the tail going through the floor (will be able to fix that after I post this). Trying to make this look as solid as I can so I will be checking back here every so often to see what you guys think. Many thanks!…