There are a lot of really good comments and suggestions here, but I feel the need to say that I was in this position as well not too long ago! I'm 25, and worked retail since I was 16 which also left me socially exhausted and burnt out. I felt the guilt of not knowing if you'll ever be good enough, or if you are making the…
I'm looking for a 3D modeler who can create spaceship modules/components for a game now in Steam Early Access. The models use a custom shader in Unity, so some experience with Unity is required, at least enough to import your models, apply a custom material and verify they meet the requirements. This is a paid contract…
Hi there! I'm looking for a concept artist who can produce sketches of spaceship modules/components for a game now in Early Access. This is a paid contract position. If interested, please contact me at kevin@wx3.com with the following:* A portfolio showing sketches of hard-surface objects, preferably sci-fi * Your rates *…
I have always wonder what these artifacts are in maya, usually you don see these in marmoset or substance but i need to show my work in maya for work, at the end of the sleeve you can see this diagonal in some of the faces, i tried unlocking or averaging but nothing works, hardening the edge is necesary? even if im baking…
I'm took a six week hiatus from my house to design and build a bedframe. I wanted something arts and crafts that would fit in my 1950s farmhouse, so nothing too fancy but also I did not want to make boring. I had some extra pieces of large pine I wanted to use as the feet and main support beams, and started with them as is…
Hi, I'm trying to bake the rendered scene to texture in UE5. I can't really find how. I've tried the LOD generation tool and am trying to fix this error: LogMeshLODToolset: Warning: Non-parameter texture sampler detected in input material [M_]. Output materials may have unexpected behaviour. currently also trying Render an…
Hello everyone, this is the first time this happens, but I have strange distortions on the low poly model. The model 1 in 1 is like a high-poly in ape, but at the same time I noticed that the Cage behaves strangely in some places it has holes, but somewhere it does not follow the geometry. there are no n-gons or…
Hello, my name is Maxwell Spiegel, founder of Atlantis 3D
Studios! Atlantis is an outsource 3D studio with our focus
specializing in 3D Environment Art. Comprised of both in-house and contract
artists from across the gaming industry, our passion is to bring environment
art to life, giving more than just beauty, but a…
Low-poly game -ready as val assault rifle.the model was made in blender, then I used Marmoset toolbag to bake the maps from the high poly mesh, then textured them in substance painter.only one 4K map is used for the textures. https://www.cgtrader.com/products/as-val-assault-rifle-e02d096d-09eb-4ddf-9a9e-9bca96dece92
Hello everyone, I'm new here. Currently, I'm working on creating my first stylized low-poly (game-ready) model. When baking high to low-poly in Substance Painter, everything looks good with all mesh maps and material view. However the normal map (mesh map) has visible seam lines. After searching online, I found a few…