I’m Daniel, a soul developer working on a game, codenamed Phantom Veil, a co-op multiplayer game inspired by Zelda and built in Unreal Engine 5. The game is nearly complete and needs final polish on characters and some environmental elements. I’m looking for skilled 3D character artists to join me in making this project…
Level Designer Do you love creating interesting worlds? Have you got the technical knowhow and skills to take something from concept and make it a playable reality? Does crafting an immersive experience for gamers excite you? If so, then we're looking for you! Afterthought is looking for a talented level designer to help…
Don't have time to trawl through every art community on the Internet for stunning artwork, well look no further! Follow through to check out some amazing work from four different artists throughout the art community. [caption id="attachment_718" align="alignright" width="180" caption="Clash of the Titans by Tsvetomir…
Hello everybody! I've been following the polycount board since quite a while now an I think it's time for me to join this beautyfull community. I got into 3D modeling aproximately 1 year aggo, creating various scenes during my sparetime from uni. I can not say that I am realy good yet, but I tought myself a fundamental…
Not sure where else to put this since I am not showcasing my 3D work. https://www.instagram.com/loakers/ Rather, I'm showcasing 'photographs' I took using the in game photo-mode which you can enable inside Uncharted 4. This is particularly interesting because I'm actually very interested in the documentation and journalism…
Looking to push limits of real-time character animations? UNITY Technologies is looking for talented and self-motivated Technical Animator in Stockholm with the artistic passion to master new Unity’s Mecanim animation system and bring imaginative characters to life in visually stunning demos showcasing Unity features for…
Hi, long time lurker here. First time taking part in the challenge and really excited about all these concepts. I am working on the hard surface prob and have the basic model down. Maybe already lost myself in some detailing ;) At the moment I am trying to find a good balance on textures, trimsheets and tileables as I…
Last year, we had the privilege of collaborating with a high-profile client on a survival project. While the client's studio unfortunately shut down, we received permission from the executive producer to showcase the work we contributed, particularly the visual proof-of-concept for the project. Given just one month, our…
I wish I knew. I honestly don't know. I'd say it depends. For a recent grad, I want to say so, as a way to show that you can complete a project from start to finish. For those later down the road, maybe? I've had that issue in the past. I still have debates about this myself. Now that I'm at a AAA studio (again), I just…
You said this... and now you say this... "acting all superior"? did you thought well what you have said? Games get cancelled all the time, that's obvious. I have worked in 3 cancelled games i worked in between 1-2 years, and it's painful not to be able to showcase anything. but man, 7 years hurts a lot, i'd say much more.…