Hello there My name is Mark Ranson, I am a professional 3D game artist with over 10 years experience in games, AAA titles as a senior artist and have recently just owned the artwork for the entire Days of War project. As its covid lock down, I am available for additional side freelance work. I specialise in creating AAA…
I installed GoZ, and Maya freaked out. All of my custom marking menus and windows are misaligned to the left. Like, when you click the file menu, you don't see it because it appears off screen. Also when you use marking menus everything isn't aligned with the cursor. Its super difficult to use to impossible. I'm using Maya…
When selecting vertex mode in a object it is showing too many vertices in 3ds max. I mean, from the back of the object. Those points are not isolated vertex by the way. Well, it something like this. Any clues? Thx in advance!
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…
Is it me or are there too many new releases over the past 2 weeks that have combined what we all would potentially been able to purchase otherwise if they had more of a staggered release. Am I missing something? What is the marketing "genius" behind this?
Dear Sir/ Madam, My name is Mark Verkerk and I am a freelance 3D game artist, currently looking for new freelance job opportunities. I am a dutch artist with 2+ years experience in the game industry. I have worked on 2 shipped titles. More information about me can be found in my CV. For my portfolio you can simply refer to…
What's the best way to sculpt welding marks? In the past I've just done the clay brush with a very small size/ falloff and just sculpted spirals along the welded wedges. Usually that suits me just find because the welded part is tiny in comparison to the overall model. Now I'm working on something where the welding is…
Thanks so much for explaining all this stuff greasley. Those numbers boggle my mind, for something like that creature with 19,500 8k textures, are they actually able to display the whole model within mari with all the textures applied? I use Mari myself a lot nowadays, but I just can't imagine working with so many…