Two weeks in, some iterations, retakes and small props! Hello! I had a pretty rough work week but I managed to add some things and iterate a bit on lighting and retakes! I'm hoping to be able to do a bit more next week, and start adding more small details together with continuing iterations on lighting, finding other shot…
Welcome to our Dota 2 Monthly Community Competition #21 The theme will be based on this cosmetic list We are getting the 3 heroes with less cosmetics that are supported to work with. We are also keeping the SINGLE ITEMstyle, If you want to work on a set and post it here for feedback is totally fine, but just post one item…
Time for an update, I guess. I've worked through two different iterations of the story at this point, building from the 1.1 version I attached at the time I posted the thread (the very first iteration was on a thread I thought I deleted but actually still exists, I will probably do something with said thread, maybe for…
For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…
Hello, I'm fairly new to modeling and rigging and such. I've taken classes but the polycount dota 2 competition is the first thing i've attempted outside of class and I'm having a problem fake submitting to test the animation with the model. First, the problem I had was that My model said it was only 432 polygons in maya,…
I'd also advise that art is an iterative process. Planning can save some time but if you don't have lots of experience it's hard to predict how a project will go, and that makes planning less useful. For a student project I'd do as Eric suggests and treat it as if it was a one off asset so at least there's art to look at,…
This is my first time. Be gentle. I wanted to start with a theme, and so I worked through a simple concept of a gun maker that creates custom designs. My first submission is/was the Vertigo M4A1-S: Does anyone else create "lore" for their guns? I'm showing my nerd blood here, but I suppose if I'm gonna dive in, I should…
Welcome to our Dota 2 Monthly Community Competition #20 This month we some good changes. Marmoset is sponsoring us for this month with some great prizes. Some guys from polycount are also planning on giving dota 2 items, so maybe the prizepool will be increased during the month. The theme will be: HEAD SLOT for the DIRE…
So far I find it best for doing various edge masks just on top of a final normal map . Tried to make it work in Painter but as always it's weird and never same , works only on square textures i.e a dead end. Want to recreate it for Blender shader editor. I see it sort of shift iteratively in x and y positive and negative…
We've been doing a ton of testing to get the full 100km world to stream with good performance. Getting close but not quite there yet. I got some iteration done on the environments this weekend. I am trying to focus on composition and colors, so that where ever you go in the world it's going to be a nice scene. Everything…