I just started playing DS 2 and I noticed, that water shader for the sea is just awesome. They have massive, big waves and the water is constantly in motion. I was wondering how would you people go and recreate massive waves shader in UDK. Cuz I have no clue how to even begin. Is it a extra mesh or smth else?
Ok so i have this mesh that i cant devide anymore, and i dont understand why. I try deleting the lower sub-ds and then dividing and for some reason random polys wont devide..... Hopefully someone has dealt with this before and i wont have to redo a bunch of work =( heres a pic to show what i mean
well i figured the dual screen functionality can work simply with the success of the ds and that had opened up a large amount of newer more intriguing games. Reggie seemed worried alot esp when he was sitting on the couch listening the nintendo tv bit, but im still planning to get one.
Do it how you want, whichever way you find easiest. I know for a fact the tt games use full 3d models with excelent facial animation for the consoles, and for the DS its mostly texture work for obvious reasons ;) I myself like the stopmotion/aardman style of texture slapping heh.
So I have been doing some searching around polycount on some tips on how to do Arches On the grid for UDK. Basically this is just some block out that I have done, Is my approach to this (asside from the glaring problems such and no vertical sub-ds) solid or where do I need to look. Basically just looking for pointers…
Hi Im a game artist currently looking for contract work (long or short term) Im particullarly interested in funky vehicle design, and creation. I have experience at baking from high poly meshes, and at creating super low poly models for the Nintendo DS check out my portfolio and email me at shepeiro@yahoo.co.uk
My friend had offered to buy me a 3DS this Thursday if I quickly finished Mass Effect 1 and 2 for him with full Paragon and a decent amount of trophies. I finished them but I'm hurting all over for playing for 2 days straight. Finally get to relive my DS days though :)
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im currently workin on a Iphone project at my job to (though not as fun looking as this does) but dont you think the texture is rather large for iphone? I was told keep it within DS based confines when modeling/ texturing biggest texture where using is 128 currently.. how many ships will be on screen at a time?
Don't think I've ever turned on my DS or PSP on the bus etc...always use indoors, my ass on the couch, with a load of mates. Also, part of the appeal of the Zelda series is how it takes the old gameplay/story landmarks and spins it... The Gears generation just don't get that. (HATED twilight princess though).