I've been teaching myself Blender and GIMP for about the last 4 months, and in a spur of madness/boredom I've decided I want to make a DOTA 2 item set, after I had an idea for Naga Siren. However, I've already met a few issues I really need to solve before starting. * Do I delete everything except the "body" file and…
Great stuff! Nice work on the armour especially :) I prefer the red armour and light blue crystals personally, it seems more mythical and a less 'standard' to me
Hey there. Thanks. Yeah, I always check proportions this way (since the hand is easily detachable =D). But I always doubt what I see anyway =') Here's what I've got: ____ It occurs to me, that I should've put a firm time limit. It's not like I'm in a hurry, but there are other things I want to try sometime in this…
I like the armour design :) However to me his feet look really small in comparison to the rest of the bulky armour.. Maybe some bulkier shoes could work?
Still alot to do on the sculpting for these guys. The rider will have big ass armour (not an actual armoured ass!) and the straps and gubbins for the hog are subject to change.
Little update. spread out the polys in the neck. shrank the torso a tiny bit. added the tail and head. Thoughts? Im a little nervous about the armour. Havent really done armour before.
Very nice attention to detail! The only things thats bothering me with the design overall are the amounts of holes in the armour. Its rather distracting and breaking up the nice armour forms you have.