Hello, I need help making a stylized crystal texture in substance painter, I have been looking all over but I cannot seem to find anything that is free, any advice? Here are some examples of what I wish to achieve: Thank you
Hello everyone. Glad to ask the community for help for the first time. I would like to hear honest and unbiased criticism of my portfolio pieces as well as what should I improve or add to my works. Critique is super important to me because 3D is my life and I want to push myself to the next level. I have been doing 3D for…
Hey guys, I'm not sure if this is the appropriate forum for this type of request, so mods please move it if I'm posting where I shouldn't be. Anyway, I'm interested in potentially purchasing some stylized character models that look like they could be from a Disney film or a Blizzard cinematic that have already been…
Hi all :)I'm trying to reproduce the old cooker from this amazing concept by Servando lupini:https://www.artstation.com/artwork/qzk8PMy goal is to get used to a stylized asset workflow. Also I juste learned Zbrush basics and thought it would be a good training since the object has a few decorations to sculpt. I've watched…
I currently work as a remote freelance artist for various game developers and 3D agencies. I specialize in creating photo-realistic (PBR) or stylized assets and environments. Please see this link for samples of my work: https://tomonozaki.wordpress.com/ If you'd like to discuss a project, I can be contacted at:…
Hey there Polypeople! We have created a new tutorial on creating a braid with a stylized look. 😊 You can find it either on: Gumroad: https://arcaneowlstudio.gumroad.com/l/stylizedbraid Artstation Marketplace: https://artstn.co/m/zBx8R Contents - 30 min of step-by-step Video Tutorial with English commentary - Braid creation…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Specialize in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Great team coordination skills, receptive to feedback. Looking to work on a cool project. Love fantasy, horror and sci fi. Highly…
We require stylized casual game themed environments and prop models. All work will require some ZBrush sculpting. No optimization or texturing required. Only sculpted props, simple vehicles and some environments. Here are a few example images (not our projects, only examples of…
This is nicely done! Love the stylization and especially the subtle color variation! The biggest drawback for me is these are all PNG files, which means the images load reaaaaaallllly slowly, especially for anyone on mobile. If you upload JPG instead, it'll load much faster, and you'll avoid eyeballs just skipping away…