heh, i didn't read this before i took screenshots >_< (my "work" pc doesn't have the net). but basically i got sick of the sight of the high res model after a while, and started to rebuild the low res, and start optimising it etc. i know there's a ton in the hands that can go, i'll do that later.
[ QUOTE ] I wonder how all that money will go back into the economy. in tokyo you're mad IF you own a car. [/ QUOTE ] Probably paying off all the construction crews to rebuild the rigs that Katrina played with like little toys... ...and does that explain some of the crazy looking vehicles we see Jap modders mess around…
First off. I'm using maya 8.5. I've seen a few people in various threads now mentioning optimizing the polystrips on a model and I understand the reason why you'd want to do that. What I don't know is *how to do it. I'm pretty much clueless where that is concerned. Do you just rebuild the model face by face? are there…
I modeled a medium/highrez head for a normal map. I would like to know what are good ways to optimize it so i can have a lowpoly out of it ? is there anything that some of you guys do/use to de-rez a head ? or do you just re-start from scratch and rebuild something around the highrez one. thanks
Working on rebuilding an old portfolio piece in UE4. It's sort of a Bioshock-ish decopunk style train station, more of a test for doing environment pieces. Currently have most of the big pieces blocked out or completed, but everything's been done in passes so far, so it's been hard to call any one asset truly "done."…
I'm rebuilding a map and I'd like to use the landscape tool this time around. However, I don't quite understand the math involved. I have a 257x257 heightmap. Each pixel represents 400x400 units. UDK doesn't seem like those numbers. Am I out of luck or is there a way I can resize it to make it work?
Sorry for the subsequent posts, still fairly new to UE4 and am running into an issue with my landsacpe. before everything was fine but now I notice whenever I rebuild the landscape shifts as such: However once I select the landscape sculpting tool and just click on the landscape it all goes back to normal, like so:…
Hey there, I am going to join this awesome challenge as well and wish everyone good luck and a great creative time. My idea is to create a abandon, destroyed throne room. A long time ago the realms palace was invaded and after its fall abandoned and never rebuild. Software used: 3ds Max ZBrush Photoshop Substance Painter…
I made a little script that convert multi alpha brushes into a Ztool with multiple Subtools. That could help to rebuild a multi alpha brush, but i wanted it to work with Insert meshes brush, and it's impossible :expressionless: Well the free plugin script is named zCycler, as it also a brush cycler plugin that works with…
I will put it on the to-do list :) Problem is that I would like to release the new ToTex asap. But it will be a downgrade compared to the previous version at the moment. Since everything is being rebuild from scratch. But I am considering launching a Beta version for people who are interested in instant feedback and…