Hey there, I've been raising standards in my work. I'd appreciate constructive crits. I love all the excellent work posted here on PC. Thanks in advance.
I am trying to figure out is this "more details create superior results" is what players want really. They IMO often misinterpret their own impression. Like all that talks of lighting on games forums while all the games have mostly same lighting for pretty a while already. The difference is only what can accept dynamic…
We just had the very same discussion over at gameartist.net (UE3 Texture Quality ), so I just copy my take on this: " When you assign your textures in UE3 you will see the uncompressed, unclamped original texture displayed in the editor. Once you save the texture it gets compressed so when you reopen the scene the new,…
I apologize for the inconvenience please bear with us we are updating our website. In the meantime it probably would make the most sense to just post the information here. I am also extending the due date to April 26th The polycount is 7000 tri's with a 1024 X 1024 diffuse, 1024 X 1024 normal map and 1024 X 1024 specular…
thanks for your advices, I did a quick paint over in photoshop with the fluidity tool trying to raise up a bit the eyes and modifing the shape of the nose + lower lip and chin before jumping back to sculpting the head. There is also some picture of the kind of face I like : from Ilya Kuvshinov :…
Welcome to the Monthly Noob Challenge February 2014 (16)! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the skype if you don't want to though, you don't need to ask to participate or anything, just start doing it and post in this…