Hey folks. I'm currently at school trying to figure this one out... See, I've been assigned to model a locker. I'm currently working on the door. I've made a high poly model and a low poly with UVs. I baked the normal map yesterday and at first glance it looked alright, but when assigning the diffuse the 3D effect more or…
I am trying to start a new project, A Lamborghini to be more precise. However, I'm stuck at the very start because the viewport resolution is making my blueprints pixelated and unusable. I have the I have tried many things but there has been almost no change. My viewport configuration>Display settings are. Baked…
Hello Guys. I'm pretty new in the environment design and i would love to hear opinions from you.I'm trying to create everything from scratch using 3d max,udk and Ps.In future my plans are to try to get a job as a environment artist so now i'm spending most of my time creating meshes for my portfolio. The first 2 pics are…
Hi! My name is Geon. I've been working with UI Design for Games since 2012 I can help you design your dream game and give you valuable tips to better prepare your game's UI with all my knowledge of the games industry. Contact me: eu@geontavares.com Portfolio: Behance
I think there's enough in 2012 to justify jumping from 2009 to 2012. 2010 and 2011 where rough years but there are things that I've come to depend on in the newer versions I wouldn't want to go back and I wouldn't want to try and code those myself. The differences between 2009 and 2012 that I have a hard time living…
Oke, I tried changing it to 256/512/1024 and the sizes of the boxes to 16/32/64. It works for all the patterns except the 3:1 herringbone ones. Since the length is 3 times the width, they are 48 by 16. If you divide 256 or 512 or 1024 by 48 it'll give a result with .333 or .666 which will make it impossible to make it…
You can retopo with the Ribbons Tool under Freeform IIRC or use this: http://www.scriptspot.com/3ds-max/scripts/max-retopo Although my opinion is you don't really need to retopo anything. Just pop in a cylinder in the scene, make a hole in the middle, and line it up as closesly to the mesh as you can so that it covers the…
Exis shares some new news about Majestic-12... Majestic-12 at PAX (New screenshots) Big news for Exis! After months of development, adding a new lighting engine, and overall gameplay improvements they are headed to PAX East 2012 to show off all the hard work. If you will be at PAX stop in and pay them a visit from April…