The studio is making an isometric/dimertic game (my first iso) and was wondering if anybody has some experience with this. The image is actually 3 different states of an object. So, 512/3 = 170.666666666. Is it ok to make the cells 170? Oh, the engine were using is Torque2D in case it matters.
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
hi..here is my reel https://www.youtube.com/watch?v=f7CPZQIVEaw available for full time part time freelance work. email id - lemmeanimate@gmail.com Thanks :)
Me and my team are currently working on our own indie game and I'm looking to expand the team. If interested you can send me a message for more details about the project (This is a unpaid looking to turn into paid position) https://www.facebook.com/pg/UEPStudios/photos/ That is the game page
http://syncsketch.com/playground/3bb82ac54e4544d2a7401bf8748c95e4#105410 Please comment on here too, thank you! The rig is limited in its mouth movements, it's hard to get "oohs" and "ahhs" with the controller added.
Dear Polycount.I sort of asked this already on Discord, but figured I should frame my question in a more organized manner. The question is: what is the better (or more "reasonable" for an indie team) approach to animating hanging clothing in UE5?Cloth sim, bones, something else?.. Someone asked me to make a character for…
Hey guys. I had the pleasure of working at Playful Studios for the last 6 years and had chance to work on some great projects. Sadly, the studio laid off a significant portion of the full time staff. But, that gave me a chance to put together a collection of some of the work that I have done over the last couple of years.…
Hey guys, I've been trying to use some of the camera effects via kismet (Camera Shake, Fade, Play CameraAnim) in the UDK assets but for some reason they don't show in PIE or full play. I have tried setting them each up to a very simple trigger: used function with the target set to a Player variable (tried All players and…