@Bertmac & @vickgaza - Thanks for the encouragement! Life slowed things down a bit this past week after a weekend full of camping. I'm working on baking these sculpts out - I'll post the results up once I get them all finished and combined into the texture layout. In the meantime I did a super quick, silly painting for…
Ha, its ok it can get confusing as i don't post like i should do so i leave gaps, too many gaps tbf so it looks strange. I will try make the edges etc a bit more sharper. Im quite new to zbrush but have used mudbox for a bit. Yeah rocks are random so it less about fitting to a structure and design but i need this, foliage…
Was sick of the lame beach texture so I made one now. It's blended between two textures, one pebbles texture I sculpted and the other is just flat sand. Used vertex colors to darken the sand around the shoreline. I realize the concept pic is mostly just flat sand so I'm probably toning it down, I just used a quick and…
Hello friends! It's been a long time since I've worked on a personal piece and while I'm admittedly bad (and impatient) with modeling, I want to strengthen my sculpting and texturing skills while also giving myself a new environment to light. Things are a little crunchy at work, so I don't expect this piece to move at…
Hey, I've got a few critiques; - Biggest critique needs to be the leaf cards. They stand out as super flat and obvious, and look really weird. Did you have a reference for this kind of tree? The branches of the tree don't come to a point, and are pretty thick at the end, and then the leaf cards look a bit randomly placed.…
@Paunescu.Daniel you are right about the beach being way too large, that is something I need to fix. ive been having trouble with that. the sculpt right now has the beach diving waaaay too fast into the water and I need to fix that. I think this is the main thing that is destroying the scale right now. As far as beaches…
I'm participating in the Allegorithmic Substance contest: http://www.allegorithmic.com/contest/battle-titans For my submission I'm creating an armored war giant which is inspired by the ones found in a game called Drakan: Order of the Flame (1999), which is an old favorite of mine. I thought it would be cool to create a…
Alersteam Studio is looking for freelance artists to work on sci-fi western action RPG game in realistic visual style. Vacancies: 1. 2d-illustrator (drawn cinematic intro movie). Requires stylish art and skill of drawing characters in motion, dynamic poses. 2. 3d-organic (plants). Requires sculpting, modeling and texturing…
Creating a stylized scene with the following artworks as major inspiration: So I did the blockout and applied the base texture to the meshes, I have also sculpted the stones and the tree, everything else which is wooden will have a trim sheet though I am open to suggestions on that decision. I would appreciate any…
Hi all, thanks for stopping by my thread. It's been a while... I normally would just post this in my sketchbook, but I've decided to put this here to get some useful comments and critiques. I'm using a concept by Victor Lee. I've got a decent start so far, but still have a ways to go. The rock ruins are nearly done, I may…