What is Warringrealms: Warringrealms is being developed as a hybrid 3D fighting game that combines head to head Tournament style challenges of traditional 2D fighters with dynamic interactive environments mostly found in action/adventure games Genre: (Hybrid) Fighting/Action Target Audience: Teens and up Technology: UDK3…
Hey Guys, We are working on a tactical shooter inspired by Socom I / Socom II and are looking for a talented level designer / environment artist to help us reach our goals. Please hit me up via PM for more information. Team name: Kobra Studios Project name: Shadow World (Working Title). Brief description: Shadow World is a…
ZA/UM is a video game studio that in 2019 released the award-winning role-playing game Disco Elysium. The studio has offices in London and Brighton in the UK and Porto in Portugal. Currently, we are around 90 writers, artists, developers and producers from around the world. The Role: 3D Environment Artist Responsibilities:…
Ok so finally im done with the 20th version of my CV. (please no trolls I am frustrated due to not being able to get my footing in 3D Arts.) Need serious professional advice like before :) Thank you What can be done to make it more better? I feel content with this version. [FONT="] Software Developer with Strong…
there isn't enough geometry to match the live surface, so the quad draw surface is getting hidden behind it. you can either adjust vertex at either end so the connecting edge is not occluded, or quickly switch to the multi-cut tool to drop in some edges where it is difficult with quad draw. Hold ctrl + middle mouse IIRC…
Hi! Very nice progress on your cloth factory prop so far 👍️ Looking forward to your updates. What do you have in mind regarding the workflow? Highpoly to lowpoly, uniquely hand painted lowpoly, vertex colors, textured by trims/atlas, anything else? @Fronk3D I tend to edit my posts when nothing was posted in-between.…
A few things: 1) It looks like your low poly is interfering with your light map. Select your low poly, right click and go object properties, then uncheck renderable and bake again. That should take care of the large black patches in the light map. 2) The normal map appears to be set to world space (lots of yellow, green…
Script! You will need to make sure your houses pivots are at their base. i can give you a script for that if need be. I made the script only position the house not change their orientation to fit the terrain, I can do that too, but it struck me as a dumb idea. If you find the houses are not fully bedded into the ground…
Hello, my name is Cody Smith, I am a 28 year old Unity hobbyist with 4 years of computer science education. I want to experiment with making a combat system that focuses on the feel of skill growth. I am inspired by the systems of Capcoms Monster Hunter series, as well as FromSoftware. They have strong foundations of…
This looks great Lumerb. Some feedback that may or may not be useful. :) In production, when I provide feedback, I do so with a final product in mind. How I give feedback will greatly depend on what is the purpose of the art. It's not clear to me from these images if this model is specifically targeting games, movies, or…