So it's mid week, wishing it was Friday already. But to make things a little easier we have some lip smacking goodness for you. * Polycount newcomer drops a one-stop-shop 3DS Max exporter for the Source Engine * Paths of Hate Trailer (OOHH PRETTY!) More after the jump. It seems to be common knowledge that getting your…
While in any offline render it's subtle . I load ACES 1.1 config.ocio in Blender, set all materials to use utility- sRGB texture , HDRI background to linear sRGB and see nothing especially contrast or darker in midtones. It tame down overexposed areas as expected but nothing drastic otherwise . While our render looks…
snapped in Old Town Square, prague ... Smash capitalism AND communism! Yeah! They're taking over from the extremists : the "middlists". Look out kids - they're wandering the streets of eastern europe in their cosy cardigans and felt hats, inciting anarchy in an attempt to keep things really juuust about right. Pleasantly…
I wonder why this haven't been posted here, since it's a pretty interesting talk. Ok it's actually not directly game-dev related but still quite worth the watch. Especially when he starts to talk about User-created content distribution. [ame=" https://www.youtube.com/watch?v=t8QEOBgLBQU"]Gabe Newell: Reflections of a Video…
Hi, my question is: w hat's the best way to model for realtime even if that's not really a game but it's a realtime archviz, i must have only one mesh for the object as an exemple a table the desk and the leg must be a cylinder from a box or i can make a box and on top of it a cylinder and then simply attached but without…
Hey! *puts on shameless plug hat* This is what I have been working on at work for the past 5 months! :D I just saw this released today, the "A Game of Thrones: Genesis" press release! Finally, information released about the RTS version of the game.…
Time to throw my hat into the ring! Basic idea for the set is it was made by some one who valued intimidation over effectiveness, going so far as to crudely modify a sword(or use an old and worn one) to make it more of a brutal saw or axe. Here's my ref sheet and a few concepts to start out! Going to start the modeling…
I worked very very closely with H4nn1 he saw every little step of the concept - even little ones that I never posted here. The idea of the gun was his own as well as the hat and the little bag.:thumbup: Btw. I am still looking for someone to collab on it. :-D
I agree haha, Im convinced shes not actually human just half- dummy half- turret gatling gun trap with no legs. Almost like a scarecrow, just place it somewhere and let it do it's work. Did some work on the hair and hat today, blocking in the actual strands and flowers.
This looks... friggin' amazing. I'll be honest, didn't know what to think of 38 studios, but it looks like they really got their stuff together. Hats off to Vcortis and everyone else on the environment art, it's pretty killer. Wish there was a higher res. The combat effects are some of the best i've ever seen.